as to what i have so far, i now have exactly three rules, which rules even combined are so simple it is actually a diceless system.
the first rule describes how to build a character. the second rule describes how traits work. the third rule describes how to resolve conflicts.
hmmm. please go take a look at my rules-light game thread over in the independent/small press sub-forum, if you haven't already - and even if you have, please provide more feedback.
on one paw, i've found that while i like having a large range of options available for a character, that does not...
those are some excellent thoughts.
my original line of thinking on the out-of-range is that since it is different for different things, it is the point of unity where one simply will not and can not hit with a given attempt. the point of no return if you will. some games fail to define when...
I'm a thinker... I like to solve puzzles, especially interesting combat situations. I enjoy focusing on tactics & strategy, as well as using interesting approaches to avoid combat. I spend a bit of time on my player characters and NPCs to make them interesting and unique.
When running games, I often use home-brewed worlds with some intrigue and big story lines. I present interesting situations against interesting villians, but like to keep the action going.
Right now, I want to dive into RPGA by hosting or attending games.
Family w/2 kids so not as much time for gaming as I'd like. Just broached the 30's, and enjoy playing with mature individuals that join the game with enthusiasm and willingness to work well with others.
Long time D&D player, played original D&D, AD&D 1st and 2nd, and now playing 3.5. Looking forward to 4.0.
Played many of the video game versions of D&D, and had a big hand in the Dragonshard community in particular.
RPGA member, Herald level GM since Nov 2007.
Developer for Darkage Warlord, a Pen & Paper Games exclusive Medieval Wargame.
If you are in the DC metro area and like to trade D&D minis (1.0 or 2.0), please send me a PM!