I'm hoping that my proposed rule of allowing other players to 'weigh in' on a given conflict will factor into the GM's decision.
Perhaps such guidance should be made explicit in a rule or rules for GM'ing.
Also, the fact that noetic weight is a numerical value, has in effect the same result...
I'm a thinker... I like to solve puzzles, especially interesting combat situations. I enjoy focusing on tactics & strategy, as well as using interesting approaches to avoid combat. I spend a bit of time on my player characters and NPCs to make them interesting and unique.
When running games, I often use home-brewed worlds with some intrigue and big story lines. I present interesting situations against interesting villians, but like to keep the action going.
Right now, I want to dive into RPGA by hosting or attending games.
Family w/2 kids so not as much time for gaming as I'd like. Just broached the 30's, and enjoy playing with mature individuals that join the game with enthusiasm and willingness to work well with others.
Long time D&D player, played original D&D, AD&D 1st and 2nd, and now playing 3.5. Looking forward to 4.0.
Played many of the video game versions of D&D, and had a big hand in the Dragonshard community in particular.
RPGA member, Herald level GM since Nov 2007.
Developer for Darkage Warlord, a Pen & Paper Games exclusive Medieval Wargame.
If you are in the DC metro area and like to trade D&D minis (1.0 or 2.0), please send me a PM!