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  • Thriondel Half-Elven's Avatar
    10-14-2014, 12:17 AM
    I hope I did the math right. So with a 5 OR 6 needed on 3d6 there are 152 possibilities for success. That means a 70% chance of success. Right?
    5 replies | 132 view(s)
  • Thriondel Half-Elven's Avatar
    10-13-2014, 08:44 PM
    Thanks fellas. I thought I had the right idea. That http://www.edcollins.com/backgammon/diceprob.htm website was very helpful!
    5 replies | 132 view(s)
  • fmitchell's Avatar
    10-12-2014, 09:02 AM
    Flip the question around: if you roll 1d6, and you fail if it does not show a 5 or a 6, then you have a 2/3 (67%) chance of failing. If you have 2d6, and you fail only if neither of them show a 5 or 6, then you have a 2/3 * 2/3 = 4/9 (44%) chance of failing. Your chance of failing just went...
    5 replies | 132 view(s)
  • Thriondel Half-Elven's Avatar
    10-12-2014, 02:09 AM
    I'm not one who thinks probability is a fun time. So I had a question. A game is played with d6s. A 5 or 6 on a roll (on a single die face) is a success. On 1d6 that would be 33.34% chance of success and 66.68% of failure (is that right?) If a player rolled 2d6 the chance of success and...
    5 replies | 132 view(s)
  • Soft Serve's Avatar
    09-29-2014, 10:10 AM
    Wow, some people take things way too seriously. I could never torture my dice like that, imagine how poorly they'd roll afterwards?
    10 replies | 214 view(s)
  • Soft Serve's Avatar
    09-28-2014, 10:56 AM
    Trash it with supplemental material? How can you not like supplemental material?
    35 replies | 1192 view(s)
  • Soft Serve's Avatar
    09-28-2014, 10:50 AM
    This makes me want to roll every dice I have with an excel spreadsheet ready to record and find their averages. Which, I guess, means "yes" we believe in diminishing probability? If you have a record of the last 50 rolls of a dice, and are familiar with the results before rolling, and you feel...
    10 replies | 214 view(s)
  • Soft Serve's Avatar
    09-27-2014, 06:25 PM
    Does that actually exist? Well... apparently so. Interesting way to adjust the probability of a roll. But after a few bored moments of staring at d20's I think they're built against that type of thing. The 2 and 8 sides are next to the 20. It might be possible to use Dice Control on a...
    10 replies | 214 view(s)
  • Soft Serve's Avatar
    09-27-2014, 01:10 PM
    Some people have that special dice that most recently rolled a NAT 1, meaning its less likely to roll a 1 again in the future because the odds that it rolls 1 twice are 1/400 right? How true is that, or is it just superstition? This is basically the same as the old "flip a coin three times"...
    10 replies | 214 view(s)
  • Soft Serve's Avatar
    09-26-2014, 11:59 PM
    Simpler. Basically "an armor by any other name would still add +X Defense, so why do we have a bunch of tables listing various armor names and the one point of difference between them when not naming them would work just as well, save page space in print, and be easier to record on a character...
    11 replies | 209 view(s)
  • Soft Serve's Avatar
    09-26-2014, 08:53 AM
    This is the plan. I'd rather not have three separate boxes on a character sheet for Slashing, Bashing, and Piercing defense. I'd rather give armor a Damage Reduction to the one(s) its resistant to and keep it simple. (Same for damage types like Fire / Arcane / Acid etc.)
    11 replies | 209 view(s)
  • Soft Serve's Avatar
    09-25-2014, 09:38 PM
    Like I mentioned in the second post, incorporating specific protections against damage types isn't hard with the proposed rules-lite version, and was of course going to be included either way. Realism is a good place to start, but when it gets in the way of function it can be sacrificed without...
    11 replies | 209 view(s)
  • Soft Serve's Avatar
    09-24-2014, 08:36 PM
    Well that (the specific damage type protection) is still applicable. Generic armor that provides only a +# AR would be the standard, but also available would be armors that provide damage redcution from certain types of attacks. Bashing, Slashing, Fire, Acid, and so on. So you're not missing out on...
    11 replies | 209 view(s)
  • Soft Serve's Avatar
    09-24-2014, 05:05 PM
    So in D&D and however many other RPGs there are a plethora of armors, not really much different from one another. Scale Mail. Breastplate, and Banded Mail all have their "how they were made and what of" text blocks, but statistically the armor rating difference is usually by one point. So why even...
    11 replies | 209 view(s)
  • Soft Serve's Avatar
    09-22-2014, 08:16 AM
    There's PLENTY of good material in there. SCP-093 and the various "color" tests made with it could probably last long enough to play a handful of sessions at least, or even be a full campaign on its own.
    2 replies | 170 view(s)
  • Soft Serve's Avatar
    09-22-2014, 08:11 AM
    Soft Serve replied to a thread Chat is Broken For Me in Feedback
    Sucks, but I'm glad it's not an issue on my end. Unless this is all some elaborate ruse put on by you, the most cowardly of rogues. Or the most roguish of cowards... I can't tell sometimes.
    6 replies | 269 view(s)
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    Thought I would give you a shout. HEY THERE! Hope you two are getting along there with your new place. Good luck and all. Tell Karen I said hi!
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    I am not quite back yet haha, i will be back on the 17th, but i am online from time to time
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    I am a GM starting up a 4.0 D&D campaign in the city park neighborhood. We are looking for a few new players. Are you interested in playing on either Sunday or Wednesday? We are going to meet and discus the campaign tomorrow (wed 8-20) if your interested.
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About Thriondel Half-Elven

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27
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Manito
State:
Illinois
Zipcode:
61546
Country:
USA
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0 miles
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LFG/LFP:
No
Desired Gaming Frequency:
Restricted or Variable Schedule
Gaming Preferences
Player/GM:
Either
Preferred Genres:
Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic, Space Opera, Super Heroic
Favorite RPGs:
Dungeons and Dragons, Star Wars, Dead Reign
Gaming Worlds:
Forgotten Realms
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
Yes

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