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- My Icon:
- Profile Badges:
- I Voted! - ENnies 2010
- Willing to Travel:
- 20 miles
- Availability (Days):
- Saturday, Sunday
- Availability (Times):
- Afternoons, Evenings
- Desired Gaming Frequency:
- Monthly - 3 or more games per month.
- Preferred Genres:
- Favorite RPGs:
- D&D - Pathfinder, D20
- Gaming Worlds:
- Preferred Playing Style:
- 50% Roleplaying / 50% Combat
- Ideal Group Size:
- Medium Groups (Between 4 and 6 players)
- Online RPGs?:
- What are you looking for?:
- I've been DMing for well over 30 years, and have played most game systems but always came back to the core of D&D. After several years of resisting, I sold my soul to 3.5 and then Pathfinder and have loved the changes. I am looking to play weekly or bi-weekly.
I have a homebrew campaign world that may prompt some to recognize portions that have been lifted from other sources (I plagiarize freely!). CHR is definitely NOT a dump stat in my campaigns. I run a high fantasy, RP-heavy game.
My world has been well play-tested, and has an established history and many things for the inquisitive to find. I run an open, sandbox-style campaign, where I may drop adventure hooks from time to time, but if the group wants to head straight West until they run out of world - I can do that, too! Your characters can - and WILL - impact the campaign world - for better or for worse. Are you up to the challenge?
Player age isn't as important as maturity level. I've sent 40-year old's packing that weren't mature enough to play, and I've gamed very happily with very young teens.
- Real Name:
- I am a retired Coast Guardsman who has been all over the world during my career. I've been gaming my entire adult life - with my most memorable sessions being in the moonlight in the middle of the desert in Northern Iraq.
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- Most Recent Message
- 02-09-2010 01:34 PM
- Last Activity
- 06-20-2016 06:15 PM
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Showing Friends 11 to 13 of 13
View Malruhn's Blog
on 12-11-2010 at 10:26 PM
After getting a comment on how I build campaign world maps, I've decided to talk about how I create dungeon maps. I have a confession... it's easier than I want to admit.
There are three sources for dungeons - natural caverns, man-made (creature made!!), and combo dungeons.
With natural caverns, I just use squiggles on a piece of graph paper - or download an existing cave map (http://www.climb-utah.com/WM/Maps/NuttyPuttyCaveMap.pdf). Then I arrange the monsters with as
on 11-12-2010 at 06:52 PM
After a question from Blud about how to create a campaign world, I decided to create this to show folks just how easy it CAN be... if you LET it be easy.
I started with a Google Map of a town with which Blud may be familiar (it's his hometown!!), Republic, Missouri. I start with a new name... and welcome you all to Morlic (twisting the actual name around)!
I then get a screen shot of the map version of the town, and decide which direction the local port is, and which direction
on 01-24-2010 at 05:29 PM
After reading lots of threads and several different boards about how to establish a campaign world (or just a campaign!), I thought I'd wax poetic here about my methodologies that have developed over the years.
I went on forever about how I do the big background stuff in my first entry, so here's more of a nitty-gritty view.
My world works... that's as clear as I can get to it. There are kingdoms that are foundering and failing, to either just disappear or be subsumed
on 11-11-2009 at 09:26 PM
I've changed my gaming style several times since I began playing. I began in late 1980, with the first edition (lower case, as it wasn't an "official" title!!) set of the six little books. I have been told that my first character was a Dwarven Fighter, but I don't remember... it was all a haze...
It began earlier that year when I began my life at college. I quickly found a couple of friends and began doing what all college students did when the drinking age was 18... drinking