After getting a comment on how I build campaign world maps, I've decided to talk about how I create dungeon maps. I have a confession... it's easier than I want to admit.
There are three sources for dungeons - natural caverns, man-made (creature made!!), and combo dungeons.
With natural caverns, I just use squiggles on a piece of graph paper - or download an existing cave map (http://www.climb-utah.com/WM/Maps/NuttyPuttyCaveMap.pdf). Then I arrange the monsters with as
After a question from Blud about how to create a campaign world, I decided to create this to show folks just how easy it CAN be... if you LET it be easy.
I started with a Google Map of a town with which Blud may be familiar (it's his hometown!!), Republic, Missouri. I start with a new name... and welcome you all to Morlic (twisting the actual name around)!
I then get a screen shot of the map version of the town, and decide which direction the local port is, and which direction
After reading lots of threads and several different boards about how to establish a campaign world (or just a campaign!), I thought I'd wax poetic here about my methodologies that have developed over the years.
I went on forever about how I do the big background stuff in my first entry, so here's more of a nitty-gritty view.
My world works... that's as clear as I can get to it. There are kingdoms that are foundering and failing, to either just disappear or be subsumed
I've changed my gaming style several times since I began playing. I began in late 1980, with the first edition (lower case, as it wasn't an "official" title!!) set of the six little books. I have been told that my first character was a Dwarven Fighter, but I don't remember... it was all a haze...
It began earlier that year when I began my life at college. I quickly found a couple of friends and began doing what all college students did when the drinking age was 18... drinking