Badges and Icons
- My Icon:
- Willing to Travel:
- 20 miles
- Availability (Days):
- Saturday, Sunday
- Availability (Times):
- Afternoons, Evenings
- Desired Gaming Frequency:
- Monthly - 3 or more games per month.
- Preferred Genres:
- Favorite RPGs:
- D&D - Pathfinder, D20
- Gaming Worlds:
- Preferred Playing Style:
- 50% Roleplaying / 50% Combat
- Ideal Group Size:
- Medium Groups (Between 4 and 6 players)
- Online RPGs?:
- What are you looking for?:
- I've been DMing for well over 30 years, and have played most game systems but always came back to the core of D&D. After several years of resisting, I sold my soul to 3.5 and then Pathfinder and have loved the changes. I am looking to play weekly or bi-weekly.
I have a homebrew campaign world that may prompt some to recognize portions that have been lifted from other sources (I plagiarize freely!). CHR is definitely NOT a dump stat in my campaigns. I run a high fantasy, RP-heavy game.
My world has been well play-tested, and has an established history and many things for the inquisitive to find. I run an open, sandbox-style campaign, where I may drop adventure hooks from time to time, but if the group wants to head straight West until they run out of world - I can do that, too! Your characters can - and WILL - impact the campaign world - for better or for worse. Are you up to the challenge?
Player age isn't as important as maturity level. I've sent 40-year old's packing that weren't mature enough to play, and I've gamed very happily with very young teens.
- Real Name:
- I am a retired Coast Guardsman who has been all over the world during my career. I've been gaming my entire adult life - with my most memorable sessions being in the moonlight in the middle of the desert in Northern Iraq.
- Total Posts
- Posts Per Day
- Total Messages
- Most Recent Message
- 02-09-2010 01:34 PM
- Last Activity
- 04-15-2014 12:41 PM
- Join Date
Showing Friends 1 to 10 of 13
View Malruhn's Blog
on 12-11-2010 at 10:26 PM
After getting a comment on how I build campaign world maps, I've decided to talk about how I create dungeon maps. I have a confession... it's easier than I want to admit.
There are three sources for dungeons - natural caverns, man-made (creature made!!), and combo dungeons.
With natural caverns, I just use squiggles on a piece of graph paper - or download an existing cave map (http://www.climb-utah.com/WM/Maps/NuttyPuttyCaveMap.pdf). Then I arrange the monsters with as
on 11-12-2010 at 06:52 PM
After a question from Blud about how to create a campaign world, I decided to create this to show folks just how easy it CAN be... if you LET it be easy.
I started with a Google Map of a town with which Blud may be familiar (it's his hometown!!), Republic, Missouri. I start with a new name... and welcome you all to Morlic (twisting the actual name around)!
I then get a screen shot of the map version of the town, and decide which direction the local port is, and which direction
on 02-23-2010 at 10:28 PM
For inclusion later in the book...
The wound throbbed beneath his arm, and he could feel his blood soaking his shirt and trousers beneath the wound. His only hope was to get to a safe haven. His mouth gaped as he saw that he stood before the StormHaven public cemetery. If the blood loss didn't kill him, drinking the potion he had received from the Church would leave him incapacitated and vulnerable to capture – which would end up killing him.
on 02-08-2010 at 06:42 PM
I've been playing with the idea of writing a fantasy novel for about... thirty years. I am finally taking the first step of letting someone else read the prologue to the novel. Comments are most welcome.
The raven-haired giant stood atop the rise and surveyed his surroundings. Acrid smoke from various fires somewhat obscured his vision, but that was of no matter as those fires were primarily behind him. Before him the carnage was clear
on 01-24-2010 at 05:29 PM
After reading lots of threads and several different boards about how to establish a campaign world (or just a campaign!), I thought I'd wax poetic here about my methodologies that have developed over the years.
I went on forever about how I do the big background stuff in my first entry, so here's more of a nitty-gritty view.
My world works... that's as clear as I can get to it. There are kingdoms that are foundering and failing, to either just disappear or be subsumed