I've heard the topographical map trick. You cna reverse that as well and drop the waterlines.
Naming conventions are always good to have. It givce an area flavor.
Incidentally in England you can tell the areas that use to be the Danelaw by the town names.
No real single method.
Most of my city names are locational. Woodmanor, Seahaven Delta and so forth,. The world Thindacarulle is just Greyhawke in Elven.
Google translate is your friend for exotic sounding names that are not. For example the mundane sounding town of Hillside becomes...
It doesn't play out overwhelming. I have used the class. I didn't own the field. OK, I owned the field becase the rest of the players could not find their rears with both hands. That's another story.
Fighter, 1d8 +str, all day. with a longsword. 1d12+str with a great ax. All day.
I don't mind. That is what gaming is. My son and group are a bit on the power gaming side.
However I have used it and it balances will with pathfinder classes. I would play test as is before making changes.
Dark Future, Fantasy, Modern, Post Apocalyptic, Space Opera
AD&D (1e), D&D 3.5, Pathfinder, Shadowrun
Greyhawk, Forgotten Realms, Golarion, Homebrew (but pretty much open to whatever)
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
What are you looking for?:
Pretty much locked in a game now, but any group I'd join for a second game would have to be mature players looking for a "beer and pretzels" sandbox game, casual, but with a good roleplaying core.
I started playing AD&D in 1979, and have played a variety of games. D&D (3.5), Pathfinder, and Shadowrun are favorites, but any old school games (CoC, Runequest, Champions), HERO System or WEG Star Wars would fit the bill. Not into WoD stuff, though.
"well, g'night! dont let the flesh eating demon bed babies bite!!"