11-27-2013, 12:41 PM
(I'm not sure whether DCC RPG counts as 3.x or an "older edition"/retroclone, so I'll just drop this thread here.)
Recently I bought the Dungeon Crawl Classics RPG in dead tree form, and now I question the wisdom of my choice. Things I like:
DCC combines Wisdom and Charisma into a single...
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11-12-2013, 01:11 AM
The chat room was down briefly due to a system issue, but is back up now.
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Interested in GMing or Playing: Basic Role-Playing, Barbarians of Lemuria/the Aftermath, Call of Cthulhu, Grimm, GURPS 4e, HeroQuest, LotFP, PDQ, RuneQuest II (Mongoose), Spirit of the Century, Swashbucklers of the 7 Skies, Traveller, Unknown Armies. Might also play any moderately rules-light game.
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
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on 11-03-2012 at 12:40 PM
We ended up creating characters for Tunnels & Trolls, and I ran them through The Dungeon of the Rat, a new-ish GM adventure from RPGNow.
Then real life intervened. We've met twice in as many months, both times to run Dragon Age. It's an interesting system and an interesting world, but I'm not sure whether we'll return to T&T, do DA instead, or what. (Including just drift our separate ways.)
That got me thinking about another campaign I'd like to get started,
on 06-14-2012 at 10:18 AM
The GM of my current group wants to take a break, so I've volunteered to run something. Of the five billion options I presented, these seem to be the most popular:
- Eldritch Skies, which I reviewed incompetently on RPG.net a couple of weeks ago.
- RuneQuest (Mongoose Legend, possibly upgrading to RQ6 when it comes out), setting either Elric of Melnibone or Pavis in Glorantha. (Although I've yet to read Age of Treason, and perversely I'm itching to try something Malkioni.)
on 04-07-2012 at 09:08 AM
Law and Chaos might have no relevance in some campaigns. DMs may decide to forego alignments completely, or create an alternate system. A new system should include a Neutral or Unaligned option, and at least one active alignment.
Monopolar alignments contrast with Unaligned, but have no true opposite. Spells detect merely its presence or absence. Examples in gaming include Shadow from Midnight and Chaos from Warhammer. One could also make this force positive, like Gnosis, a knowledge
on 04-07-2012 at 08:58 AM
In Moorcock's writing the Cosmic Balance is a force unto itself, albeit less forceful than Chaos or Law. Agents of the Balance battle Chaos's attempts to dominate worlds. (Law, apparently, is too lawful to violate the Balance, which doesn't ring true to me.) AD&D had a similar concept in True Neutral, a notably tenet of Druids. Unlike regular neutrals, who for the most part don't care about things that don't affect them, True Neutrals are neutrality extremists, intent on correcting any tilt
on 04-07-2012 at 08:53 AM
D&D 4th Edition assumes that the most important distinctions are between Good and Evil, for some definition of Good and Evil. What if we consider Law and Chaos as primary? Three of our alignments then become Lawful, Unaligned, and Chaos.
Lawful Good and Chaotic Evil could round out the set ... but really, people follow the Law always think of themselves as doing so for the Greater Good, and there's little difference between capricious and malevolent. Let's try something interesting.