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About fmitchell

Basic Information

Date of Birth
December 25, 1965 (47)
Badges and Icons
My Icon:
GM
Location
City:
Richardson
State:
Texas
Zipcode:
75080
Country:
USA
Willing to Travel:
50 miles
Availability
LFG/LFP:
LFG
Availability (Days):
Monday, Tuesday, Wednesday, Sunday
Availability (Times):
Afternoons, Evenings
Desired Gaming Frequency:
Weekly - Once per week
Gaming Preferences
Player/GM:
Either
Preferred Genres:
Dark Future, Fantasy, Horror, Modern, Science Fiction / Futuristic, Space Opera
Favorite RPGs:
BRP, Call of Cthulhu, D6, FATE, GURPS, HeroQuest, PDQ
Gaming Worlds:
Mostly homebrew, maybe Glorantha or non-medieval fantasy
Preferred Playing Style:
75% Roleplaying / 25% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
Yes
About Me
Biography:
Played: AD&D, d20, D&D 4e, Ars Magica, Barbarians of Lemuria, Grimm, Hero System, RuneQuest (2nd ed), Spirit of the Century, The Fantasy Trip, Traveller. GMed: Basic Role-Playing, GURPS, one-shots in TFT, AD&D, CoC, PDQ, LotFP.

Interested in GMing or Playing: Basic Role-Playing, Barbarians of Lemuria/the Aftermath, Call of Cthulhu, Grimm, GURPS 4e, HeroQuest, LotFP, PDQ, RuneQuest II (Mongoose), Spirit of the Century, Swashbucklers of the 7 Skies, Traveller, Unknown Armies. Might also play any moderately rules-light game.

Signature


"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)

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General Information
Last Activity
Today 08:54 AM
Join Date
09-17-2006
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View fmitchell's Blog

Recent Entries

Maybe running a game ... (part 2)

by fmitchell on 11-03-2012 at 11:40 AM
We ended up creating characters for Tunnels & Trolls, and I ran them through The Dungeon of the Rat, a new-ish GM adventure from RPGNow.

Then real life intervened. We've met twice in as many months, both times to run Dragon Age. It's an interesting system and an interesting world, but I'm not sure whether we'll return to T&T, do DA instead, or what. (Including just drift our separate ways.)

That got me thinking about another campaign I'd like to get started,

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Maybe running a game ...

by fmitchell on 06-14-2012 at 09:18 AM
The GM of my current group wants to take a break, so I've volunteered to run something. Of the five billion options I presented, these seem to be the most popular:

  1. Eldritch Skies, which I reviewed incompetently on RPG.net a couple of weeks ago.
  2. RuneQuest (Mongoose Legend, possibly upgrading to RQ6 when it comes out), setting either Elric of Melnibone or Pavis in Glorantha. (Although I've yet to read Age of Treason, and perversely I'm itching to try something Malkioni.)

Read More

Categories
Campaign Logs

Alignment Heresy and A Reformation: Alternate Alignments

by fmitchell on 04-07-2012 at 08:08 AM
Law and Chaos might have no relevance in some campaigns. DMs may decide to forego alignments completely, or create an alternate system. A new system should include a Neutral or Unaligned option, and at least one active alignment.

Monopolar alignments contrast with Unaligned, but have no true opposite. Spells detect merely its presence or absence. Examples in gaming include Shadow from Midnight and Chaos from Warhammer. One could also make this force positive, like Gnosis, a knowledge

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Updated 04-29-2012 at 09:13 PM by fmitchell

Categories
Abstract Musings

Alignment Heresy and A Reformation: Shades of Neutrality

by fmitchell on 04-07-2012 at 07:58 AM
In Moorcock's writing the Cosmic Balance is a force unto itself, albeit less forceful than Chaos or Law. Agents of the Balance battle Chaos's attempts to dominate worlds. (Law, apparently, is too lawful to violate the Balance, which doesn't ring true to me.) AD&D had a similar concept in True Neutral, a notably tenet of Druids. Unlike regular neutrals, who for the most part don't care about things that don't affect them, True Neutrals are neutrality extremists, intent on correcting any tilt

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Updated 04-29-2012 at 09:13 PM by fmitchell

Categories
Abstract Musings

Alignment Heresy and A Reformation: Pruning the Nine Alignments

by fmitchell on 04-07-2012 at 07:53 AM
D&D 4th Edition assumes that the most important distinctions are between Good and Evil, for some definition of Good and Evil. What if we consider Law and Chaos as primary? Three of our alignments then become Lawful, Unaligned, and Chaos.

Lawful Good and Chaotic Evil could round out the set ... but really, people follow the Law always think of themselves as doing so for the Greater Good, and there's little difference between capricious and malevolent. Let's try something interesting.

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Updated 04-29-2012 at 09:14 PM by fmitchell

Categories
Abstract Musings