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About fmitchell

Basic Information

Date of Birth
December 25, 1965 (54)
Badges and Icons
My Icon:
Willing to Travel:
50 miles
Availability (Days):
Monday, Tuesday, Wednesday, Sunday
Availability (Times):
Afternoons, Evenings
Desired Gaming Frequency:
Weekly - Once per week
Gaming Preferences
Preferred Genres:
Dark Future, Fantasy, Horror, Modern, Science Fiction / Futuristic, Space Opera
Favorite RPGs:
BRP, Call of Cthulhu, D6, FATE, GURPS, HeroQuest, PDQ
Gaming Worlds:
Mostly homebrew, maybe Glorantha or non-medieval fantasy
Preferred Playing Style:
75% Roleplaying / 25% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
About Me
Played: AD&D, d20, D&D 4e, Ars Magica, Barbarians of Lemuria, Grimm, Hero System, RuneQuest (2nd ed), Spirit of the Century, The Fantasy Trip, Traveller. GMed: Basic Role-Playing, GURPS, one-shots in TFT, AD&D, CoC, PDQ, LotFP.

Interested in GMing or Playing: Basic Role-Playing, Barbarians of Lemuria/the Aftermath, Call of Cthulhu, Grimm, GURPS 4e, HeroQuest, LotFP, PDQ, RuneQuest II (Mongoose), Spirit of the Century, Swashbucklers of the 7 Skies, Traveller, Unknown Armies. Might also play any moderately rules-light game.


"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)



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General Information
Last Activity
03-05-2020 11:29 AM
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View fmitchell's Blog

Recent Entries

Searchers of the Unknown + True20 + Numenera = ???

by fmitchell on 01-27-2015 at 02:15 AM
Lately I've found myself fascinated by minimalist D&D rules like "Searchers of the Unknown" and its worthy successor "1974 Style". I also like the d20-only philosophy of True20 and Numenera's Only Players Roll principle. All three have collided in my brain to create the following incomplete rules:
  • Every character, player or NPC, has a Level, which denotes attack, defense, and miscellaneous physical prowess. PCs start at 1, as usual.
  • Every character has the

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Abstract Musings

A Questionable Review of The Strange Bestiary

by fmitchell on 11-24-2014 at 02:54 PM
Quote Originally Posted by Jorge Luis Borges
These ambiguities, redundancies and deficiencies remind us of those which doctor Franz Kuhn attributes to a certain Chinese encyclopaedia entitled 'Celestial Empire of Benevolent Knowledge'. In its remote pages it is written that the animals are divided into: (a) belonging to the emperor, (b) embalmed, (c) tame, (d) sucking pigs, (e) sirens, (f) fabulous, (g) stray dogs, (h) included in the present classification, (i) frenzied, (j) innumerable, (k) drawn with a very fine camelhair brush, (l) et

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Updated 11-24-2014 at 03:33 PM by fmitchell


A Space Opera Recursion for The Strange

by fmitchell on 11-14-2014 at 03:30 AM
Recently I've been playing The Strange with a reasonably stable group. Yesterday I had an idea for a space-opera style recursion (parallel world for the rest of the gaming world), and having nobody else to tell I'm telling you. Don't you feel special?

The problem with wedging an entire galaxy, or even a solar system, into one of the Strange's recursions is that recursions are supposed to be small, much smaller than Earth, so that the GM isn't madly mapping planets for every adventure.

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Updated 11-14-2014 at 03:35 AM by fmitchell

Abstract Musings

Another Weird Idea: Sixgun and Planet

by fmitchell on 05-26-2014 at 12:29 PM
For those of you who don't know what "sword and planet" is, it's science fiction in which our lone Earthling hero is thrown onto an alien planet with generally low technology and must fight to survive. Examples include Edgar Rice Burroughs's Barsoom series (A Princess on Mars, etc.) and some of Jack Vance's work (particularly the Planet of Adventure series). The excuse for swords being the weapon of choice varies from decaying cultures to alien oppressors.

Recently I've

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Updated 05-26-2014 at 12:50 PM by fmitchell

Abstract Musings

"Always Chaotic Evil" Considered Stupid

by fmitchell on 01-26-2014 at 01:10 AM
(Originally posted on Google+, for some inexplicable reason.)

Just to toss out a topic (or possibly sweaty dynamite) ... what's the general opinion on "evil races" in games? By which I mean entire intelligent species whose sole purpose is essentially to kill/enslave/annoy humans.

As one might gather, I'm not a fan. My first problem is that real-world societies have attributed two-dimensional malice to their enemies far too often, with tragic results, and

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Abstract Musings