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Typical Gaming/Event Availability


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About fmitchell

Basic Information


Date of Birth
December 25, 1965 (46)
Badges and Icons
My Icon
GM
Location
City
Richardson
State
Texas
Zipcode
75080
Country
USA
Willing to Travel
50 miles
Availability
LFG/LFP
LFG
Availability (Days)
Monday, Tuesday, Wednesday, Sunday
Availability (Times)
Afternoons, Evenings
Desired Gaming Frequency
Weekly - Once per week
Gaming Preferences
Player/GM
Either
Preferred Genres
Dark Future, Fantasy, Horror, Modern, Science Fiction / Futuristic, Space Opera
Favorite RPGs
BRP, Call of Cthulhu, D6, FATE, GURPS, HeroQuest, PDQ
Gaming Worlds
Mostly homebrew, maybe Glorantha or non-medieval fantasy
Preferred Playing Style
75% Roleplaying / 25% Combat
Ideal Group Size
Medium Groups (Between 4 and 6 players)
Online RPGs?
Yes
About Me
Biography
Played: AD&D, d20, D&D 4e, Ars Magica, Barbarians of Lemuria, Grimm, Hero System, RuneQuest (2nd ed), Spirit of the Century, The Fantasy Trip, Traveller. GMed: Basic Role-Playing, GURPS, one-shots in TFT, AD&D, CoC, PDQ, LotFP.

Interested in GMing or Playing: Basic Role-Playing, Barbarians of Lemuria/the Aftermath, Call of Cthulhu, Grimm, GURPS 4e, HeroQuest, LotFP, PDQ, RuneQuest II (Mongoose), Spirit of the Century, Swashbucklers of the 7 Skies, Traveller, Unknown Armies. Might also play any moderately rules-light game.

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"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)

Contact


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http://www.penandpapergames.com/forums/member.php/222-fmitchell
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Statistics


Total Posts
Total Posts
1,232
Posts Per Day
0.63
General Information
Last Activity
Today 09:15 AM
Join Date
Sunday 09-17-2006
Referrals
0
View fmitchell's Blog

Recent Entries

WHAT is THAT?

by fmitchell on Thursday 01-26-2012 at 08:42 AM
"What is that THING you're using as an avatar now?"

Silly question.

It's one of these:

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My house, my rules ...

by fmitchell on Thursday 01-19-2012 at 04:51 PM
Participating in Jim Raggi's forum about his new game brought up some other random game design thoughts. Here is as good a place as any.

FATE

Dispense with fixed stunts. Instead, I'd adopt a house rule (which I can't find a reference for now) that allowed players to "lock" an aspect to behave like a stunt: substitute one skill for another, grant a "permanent" circumstance bonus, a new function for an existing skill, etc.

Add experience

Read More

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A brief Jubal Early interlude

by fmitchell on Friday 01-13-2012 at 12:19 AM
Novels and games always show wise graceful elves and grim greedy dwarfs. Does that seem right to you?
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Uncounted Worlds, part 3: Other Modes of Travel

by fmitchell on Friday 10-21-2011 at 03:53 AM
Many worlds believe theirs is the only timeline. Even "time travelers" believe in only one real timeline; the others cease to exist when the past changes. Previous timelines become inaccessible through linear time travel, so nothing in their science disproves their theory.

Sufficiently advanced travelers have means beyond these simple "time machines". World Jumpers can identify a parallel time line in infinite-dimensional space and "jump" to it directly.

Read More

Updated Friday 10-21-2011 at 04:31 AM by fmitchell

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Uncounted Worlds, part 2.1 (Consequences of Time Travel)

by fmitchell on Wednesday 09-28-2011 at 07:56 PM
Time travel, as described, moves a traveler back and forth along timelines. From the perspective of a naive time traveler, there's only one timeline that changes every time the traveler changes the "past".

Some other consequences of this model:
  • Travel to the absolute past is impossible. Every trip backwards forks a new timeline; the original past still exists.
  • The traveler enters a world that started identically to a particular moment, but will drift

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