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- Date of Birth
- December 25, 1965 (46)
Badges and Icons
- My Icon
- GM
Location
- City
- Richardson
- State
- Texas
- Zipcode
- 75080
- Country
- USA
- Willing to Travel
- 50 miles
Availability
- LFG/LFP
- LFG
- Availability (Days)
- Monday, Tuesday, Wednesday, Sunday
- Availability (Times)
- Afternoons, Evenings
- Desired Gaming Frequency
- Weekly - Once per week
Gaming Preferences
- Player/GM
- Either
- Preferred Genres
- Dark Future, Fantasy, Horror, Modern, Science Fiction / Futuristic, Space Opera
- Favorite RPGs
- BRP, Call of Cthulhu, D6, FATE, GURPS, HeroQuest, PDQ
- Gaming Worlds
- Mostly homebrew, maybe Glorantha or non-medieval fantasy
- Preferred Playing Style
- 75% Roleplaying / 25% Combat
- Ideal Group Size
- Medium Groups (Between 4 and 6 players)
- Online RPGs?
- Yes
About Me
- Biography
- Played: AD&D, d20, D&D 4e, Ars Magica, Barbarians of Lemuria, Grimm, Hero System, RuneQuest (2nd ed), Spirit of the Century, The Fantasy Trip, Traveller. GMed: Basic Role-Playing, GURPS, one-shots in TFT, AD&D, CoC, PDQ, LotFP.
Interested in GMing or Playing: Basic Role-Playing, Barbarians of Lemuria/the Aftermath, Call of Cthulhu, Grimm, GURPS 4e, HeroQuest, LotFP, PDQ, RuneQuest II (Mongoose), Spirit of the Century, Swashbucklers of the 7 Skies, Traveller, Unknown Armies. Might also play any moderately rules-light game.
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)
Total Posts
- Total Posts
- 1,232
- Posts Per Day
- 0.63
General Information
- Last Activity
- Today 09:15 AM
- Join Date
- Sunday 09-17-2006
- Referrals
- 0
13 Friends
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View fmitchell's Blog
by
fmitchell on Thursday 01-26-2012 at 08:42 AM
"What is that THING you're using as an avatar now?"
Silly question.
It's one of these:
by
fmitchell on Thursday 01-19-2012 at 04:51 PM
Participating in Jim Raggi's forum about his new game brought up some other random game design thoughts. Here is as good a place as any.
FATE
Dispense with fixed stunts. Instead, I'd adopt a house rule (which I can't find a reference for now) that allowed players to "lock" an aspect to behave like a stunt: substitute one skill for another, grant a "permanent" circumstance bonus, a new function for an existing skill, etc.
Add experience
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by
fmitchell on Friday 01-13-2012 at 12:19 AM
Novels and games always show wise graceful elves and grim greedy dwarfs. Does that seem right to you?
by
fmitchell on Friday 10-21-2011 at 03:53 AM
Many worlds believe theirs is the only timeline. Even "time travelers" believe in only one real timeline; the others cease to exist when the past changes. Previous timelines become inaccessible through linear time travel, so nothing in their science disproves their theory.
Sufficiently advanced travelers have means beyond these simple "time machines". World Jumpers can identify a parallel time line in infinite-dimensional space and "jump" to it directly.
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by
fmitchell on Wednesday 09-28-2011 at 07:56 PM
Time travel, as described, moves a traveler back and forth along timelines. From the perspective of a naive time traveler, there's only one timeline that changes every time the traveler changes the "past".
Some other consequences of this model:
- Travel to the absolute past is impossible. Every trip backwards forks a new timeline; the original past still exists.
- The traveler enters a world that started identically to a particular moment, but will drift
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