Nah, we should save that, unless we are towards the end of a given exploration period and haven't used it yet. If not, we'll just rely on the augury and danger sense. Perhaps a study via detect magic and detect evil, then kiri it. ^^
Dark Future, Fantasy, Post Apocalyptic, Strategic (Miniatures)
Dungeons & Dragons
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
I used to go to a local comic/game store in middle school to ogle Warhammer 40k figurines until the store moved who-knows-where. In high school I started playing A Call To Duty, a Star Trek RPG where I stayed for several years.
After leaving ACTD, I roleplayed on friends' forums until I finally found a gaming group semi-local for D&D and a PBeM Birthright game as well. I ended up not having time for those due to school and gas prices, so now I'm looking for a local weekly game or a slow-paced play-by-post.