I'm always on the lookout for mature players who collaborate to tell a good story, rather than focus on tactics and rules minutiae. I particularly like stories that are emotionally gripping.
I run all of my games as if we were making a movie. I consider an adventure to be successful if, at the end, all of the players push back from the table and say, "Damn! I would pay to see that story in a theater!"
In the systems I run now, character failure is often more interesting than success, and the system rewards players for giving the story a greater emotional impact. The Buffy the Vampire Slayer RPG by Eden Studios did a first-rate job of this. The games I run now are either pulp or horror, because those genres tend to produce the most visceral stories.
Someone who hates when his character fails at a task, or who considers a role-playing session to be a contest between the GM and the players, would not be a good fit in our group.
I'm a software instructor and technical writer. I started role-playing with AD&D in 1979. I GM probably 90% of the time and play about 10%. Over time, D&D and I went separate ways -- I started focusing more on story, while subsequent versions of D&D put an increasing emphasis on tactics. Most of my players' tastes didn't change with mine, and my gaming group fell apart.
Now I run mostly at conventions. My games have been very well received. Recently, I've found a few players who like the same kinds of things I like in a role-playing session. I'm posting here to try to find additional players so I can get a new group together.