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  • falinxelote's Avatar
    Yesterday, 06:00 AM
    The game I used it in was fun but in the end extra mechanics like that tend to slow the game way down. What is needed is a light but descriptive system. Something along the lines of flat rate across the board effects. I have a system now that has a status system for locations. there is a status for...
    15 replies | 735 view(s)
  • falinxelote's Avatar
    Yesterday, 05:53 AM
    my point is though that no item is truly useless the players or GM just haven't found a use for it. For instance I gave a party a set of jewelry made of gold with a illusion scene on them and the scene changed when you changed which pieces you were wearing. A very pricey piece of artwork I thought....
    20 replies | 619 view(s)
  • seadogstyle's Avatar
    11-19-2014, 11:17 PM
    Hi there, sounds awesome! Also, I, for one, love the name of the con. :P An alternative may be: X-Con: Apo-copyright-infringement. For dates, I have more time on the 13th, because Umi's running a game on the 20th. But I'm just a player so my availability is much less important than the greater...
    3 replies | 102 view(s)
  • falinxelote's Avatar
    11-19-2014, 06:55 AM
    Like I said its just work software for me, company laptop and all. I don't really know the specifics on cost or anything. But yea I agree with tesral there has got to be a setting you've got adjusted odd to make your files that large cause my biggest work stuff with exploded 3D models and all is...
    37 replies | 742 view(s)
  • falinxelote's Avatar
    11-18-2014, 10:48 AM
    well im in provided the game timing works out, I've got a busy life lol. Plus I have to figure out how to make my game online compatible.
    3 replies | 71 view(s)
  • falinxelote's Avatar
    11-17-2014, 06:15 PM
    I'm just using my work software. I think its actually adobe. The only setting change is just like a normal print to paper tabs and orientation etc... i printed a 4 page excel with images to pdf and it was 550 kb. I double checked it is adobe software.
    37 replies | 742 view(s)
  • falinxelote's Avatar
    11-17-2014, 06:00 AM
    nice im in
    3 replies | 71 view(s)
  • falinxelote's Avatar
    11-17-2014, 05:57 AM
    I usually write up a table of contents for my stuff and since I'm a big fan of my Print to PDF add on to word I tend to just compile it all in a set of pdfs that are like "player info" and "stuff only i know". The latter is usually way longer but that, I guess, is cool. My contents section matches...
    37 replies | 742 view(s)
  • falinxelote's Avatar
    11-10-2014, 06:00 AM
    So I've been working on a space fantasy setting for about a year now and I started getting bogged down in the current and historic events section. So much so that each of the races at one time or another had a very expansive "how they got to space" history. I enjoyed writing all this but got very...
    37 replies | 742 view(s)
  • Morashitar's Avatar
    11-09-2014, 02:19 PM
    Sid Meier's Civilization: Beyond Earth is a lot of fun! :)
    9 replies | 217 view(s)
  • falinxelote's Avatar
    11-05-2014, 11:42 AM
    I just noticed I forgot to give this forum its search topics could the admin add Fantasy, Space-adventure, and Sci Fi please
    3 replies | 112 view(s)
  • falinxelote's Avatar
    11-04-2014, 07:18 AM
    Well, I agree with you, sort of. It is just to much to ask to have one system of combat work and be interesting for 2 combatants or 2000. I mean you are going to have to give up some realism in order to save some time and make it enjoyable. I'm not trying to start an argument but I think the best...
    33 replies | 700 view(s)
  • falinxelote's Avatar
    11-03-2014, 06:51 AM
    Adjazar Discription: A short race of robe covered, dark faced creatures. Their eyes glow from the accumulated mana within their bodies. They stand between 3 and 4 foot tall with blue, four fingered and toed hands and feet being the only portion of their anatomy anyone outside their species has...
    3 replies | 112 view(s)
  • falinxelote's Avatar
    11-03-2014, 06:46 AM
    So I have been developing a game setting for just over a year now. Its set in space (hence posting it here) but it includes a varied system of tech including some cultures that use a from of solar radiation called mana to create magic type effects. It's very much a galaxy divided as most of the...
    3 replies | 112 view(s)
  • falinxelote's Avatar
    11-03-2014, 06:11 AM
    Good point. Aiming at teaching someone else the setting and you're sure to be able to run it again even years later.
    37 replies | 742 view(s)
  • falinxelote's Avatar
    10-30-2014, 06:18 AM
    Of course I also wrote a program at one point that actually ran the whole combat and stopped on the players inits showing me the enemies stats at the time and locations were by grid you could attack anyone in your grid. But that one was clunky and required a lot of tweeking for a new type of battle...
    33 replies | 700 view(s)
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I Voted! - ENnies 2010
Rancho Cordova
united states
Willing to Travel:
20 miles
Availability (Days):
Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday
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Mornings, Afternoons, Evenings
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Weekly - 3 or more games per week
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Favorite RPGs:
Dungeons & Dragons
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Forgotten Realms
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75% Roleplaying / 25% Combat
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Medium Groups (Between 4 and 6 players)
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I am mostly here because my friend suggested that we could play D&D through this site, but I am open to exploring the site more and possibly joining in on other games as well.
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I played talisman as a kid and I still enjoy it today. I used to make characters using GURPS and draw them on paper for fun. I do a lot of artwork and sometimes I like to include that in my character creation for some games. I have also attended the SCA(The Society for Creative Anachronism, Inc.) since I was 5 years old with family of course, so I have a lot of background in role playing. A few years ago a friend of mine let me join in on a few D&D games with some others and I really had a lot of fun, so I am looking forward to exploring more in to it.



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