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  • DMMike's Avatar
    Yesterday, 03:05 PM
    The first monster is in the revamped bestiary. He’s a scary one: the musician! Artist, musician, level 1 Attributes: P 8, M 10, MP 13 Skills: persuade 2 (1), profession (artist) 4 (0) Perks: specialize (artist) Gear: guitar, guitar case, harmonica, Swiss army knife d4 Concept:A street...
    20 replies | 524 view(s)
  • DMMike's Avatar
    Yesterday, 03:02 PM
    Well get to work! I'll be rallying the troops soon, since I have a few other bites. If I can't get a regular thing going, maybe a one-day game-a-thon will suffice for now?
    4 replies | 94 view(s)
  • DMMike's Avatar
    11-18-2014, 10:31 AM
    I'll keep you posted, falinxelote. Rather, I'll keep this thread posted. I have another interested party... 4. If a guy taps out or skips someone else's game (SEG), he must wait at least two sessions to play his game again. Change to? 4. . . . he must play two SEGs before his game...
    4 replies | 94 view(s)
  • DMMike's Avatar
    11-17-2014, 10:46 PM
    I'm itching to run another Skyrim game on my ever-evolving rule set. And what better setting for flying reindeer? Or mischievous elves? What I really need to hash out though, is a way to make the game a dungeon-crawl competition. Multiple players join, but the PC that survives the longest...
    3 replies | 118 view(s)
  • DMMike's Avatar
    11-16-2014, 01:59 PM
    Do you have a finished or in-process RPG, and need some playtesters? Is it one that can be played online? Are you willing to playtest someone else's game to earn your playtesters? A homebrewer just posted a thread asking people to playtest his game, and it occurred to me: why can't you buy...
    4 replies | 94 view(s)
  • DMMike's Avatar
    11-15-2014, 01:11 PM
    I just finished the first draft of the 1.3 physical conflict section, and I'm excited. Why excited? Well I had the new rules in mind, and I was pondering the age-old question: what does a GM do when his draugr get charged by PCs? And this caused me to explore the limits of the system. The...
    20 replies | 524 view(s)
  • DMMike's Avatar
    11-14-2014, 12:25 PM
    Yes! I think this sort of system would work great for chases. It replaces "was my roll good enough to catch him?" with "okay, my progress indicates I've almost got him!" I just spotted something in Green Ronin's Song of Ice and Fire Roleplay, and thought it looked like a good idea. So here's...
    20 replies | 524 view(s)
  • DMMike's Avatar
    11-11-2014, 01:25 PM
    Progress just got remodeled. It's an abstract way for the GM to measure goal completion. Here's an example: 3 PCs are trying to sew enough tassled uniforms to thoroughly confuse a gang of banditos when it arrives in the village. The GM sets the PC's max progress at 60, and bandito max...
    20 replies | 524 view(s)
  • DMMike's Avatar
    11-11-2014, 10:12 AM
    Alright, maybe that's not the best choice for a name, but with holidays coming up some people are going to have more time for a good, old fashioned, online game! December 13 or 20th? Who's in?
    3 replies | 118 view(s)
  • DMMike's Avatar
    11-11-2014, 09:32 AM
    I finished Skyrim. Twice. And I want to play Dragon's Dogma because it got a lot of good reviews and has nice graphics... But while I play DD I'm constantly saying to myself, "wow, this part of the game was way better in Skyrim." Anyone have this problem?
    9 replies | 235 view(s)
  • DMMike's Avatar
    11-10-2014, 12:08 PM
    Roll X choose 1 sounds like a very nice simplifying step. You could simplify those task types further by making one standard action, and anything more complicated is just a combination of multiple actions.
    33 replies | 760 view(s)
  • DMMike's Avatar
    11-08-2014, 06:16 PM
    This game works on an action-by-action basis, so you don't have to wait for your turn if you don't want to. However, characters waiting for their turn can get better results, and this careful action planning just got redesigned: https://modos-rpg.obsidianportal.com/adventure-log
    20 replies | 524 view(s)
  • DMMike's Avatar
    11-06-2014, 09:11 PM
    Inspired by another thread on skill difficulty: I'm beginning the conflict chapter remodel. Up for careful rephrasing: the take half rule. This game uses opposing d20 rolls to determine contests, with the higher result finding more success. The take half rule states that anytime a die...
    20 replies | 524 view(s)
  • DMMike's Avatar
    11-04-2014, 02:01 PM
    Thanks for the help - the draft spells I have so far are agreeing with you. I have: Burn, level 3, 1d8 damage over 3 actions, caster chooses one target per action. Flare, level 4, 1d8 damage after 4 actions, and spell affects 4 different targets. Since flare is a "multi" target spell,...
    20 replies | 524 view(s)
  • DMMike's Avatar
    11-03-2014, 12:19 AM
    I'm not specifically looking for an in-system response, but since you asked: Everyone takes one action at a time. Which is to say - you're one person, so you have the physical limitations of one person. If someone casts a spell at you, you can spend your time defending against that spell,...
    20 replies | 524 view(s)
  • DMMike's Avatar
    11-02-2014, 01:11 PM
    Designing some higher-level spells today, and there are two different ways to deal multiple dice of damage: 1) damage-over-time. As a fire spell, this would be a sort of flame-thrower effect. One target at a time. 2) all-at-once. This sort of fire spell would deal no damage until the end of...
    20 replies | 524 view(s)
  • DMMike's Avatar
    10-29-2014, 07:22 PM
    Good idea, but it has its limits. You still need to protect the PCs from each other, and themselves. And since not all players are the best story-writers, the GM needs to maintain enough control to keep a decent story going. For example, a PC with too much agency might build himself a castle...
    33 replies | 760 view(s)
  • DMMike's Avatar
    10-29-2014, 07:07 PM
    I would have gone political intrigue. Can you tell I'm reading a Song of Ice and Fire?
    2 replies | 234 view(s)
  • DMMike's Avatar
    10-29-2014, 07:06 PM
    I missed Theme? Argh! And Villains is the final poll? Does this mean we're out of the design process, like 5e beta-testers on their final playtest?
    4 replies | 273 view(s)
  • DMMike's Avatar
    10-29-2014, 10:16 AM
    DMMike replied to a thread Why Fantasy? in Fantasy Discussion
    It's a tough question, but my thoughts on medieval fantasy are slowly condensing into this: Pre-industrial age people took care of business. Things were done with people-power. Their accomplishments came from fortitude instead of technology and chemistry. Or to put it another way:...
    10 replies | 233 view(s)
  • DMMike's Avatar
    10-28-2014, 02:09 PM
    DMMike replied to a thread [Kobold Quarterly] Monster Mondays: Sand Gorgon in News
    Sand Gorgon, level 14 Abilities: Physical 20, Mental 8, Metaphysical 16 Skills: cast spell (float) +4 (1)
    1 replies | 142 view(s)
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About Xiriktu

Basic Information

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Player
Location
Country:
USA
Willing to Travel:
0 miles
Availability
LFG/LFP:
LFG
Availability (Days):
Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday
Availability (Times):
Afternoons, Evenings
Desired Gaming Frequency:
Weekly - 2 games per week
Gaming Preferences
Player/GM:
Player
Preferred Genres:
Dark Future, Fantasy, Science Fiction / Futuristic
Favorite RPGs:
D&D 5e/Next
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
Yes
What are you looking for?:
I'd like to play D&D 5e, make some friends, and have fun. Open to different settings, and a mix of roleplay and combat.
About Me
Biography:
The closest to Table Top games I've come have been the D&D Adventure System Board Games (Castle Ravenloft, Wrath of Ashardalon, The Legend of Drizzt), beyond that I've never played an actual table top game, though I've been eager to try it out. Be it online or in person. Despite my lack in experience I have a pretty good grasp of the rules and mechanics for D&D 5e. Over all, I'm open minded and hoping to get involved with a fun-loving and creative group..

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