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  • DMMike's Avatar
    09-29-2014, 07:00 PM
    Anything you want. However, the more rules you write is the more tactical you can get. The fewer rules you write is the more you depend on rule zero. I was aiming for simplicity with my system, and drew a lot from Skyrim and Final Fantasy to do it. Let's see how many rules it took: -...
    6 replies | 148 view(s)
  • DMMike's Avatar
    09-29-2014, 05:40 PM
    I hope this means, "if you're an expert die roller, and can call your roll 9 times out of 10, then you can easily call the result with some confidence." If it means, "if you've recorded every roll you've ever made, then you'll be able to predict your next roll," it will need more justification. ...
    8 replies | 103 view(s)
  • DMMike's Avatar
    09-26-2014, 12:55 PM
    Note: I need descriptions for monster-swarm tactics... SwarmsMore often than not, one monster will have several friends. A swarm is any group of monsters numbering four or more that generally move as a group. Except for health, their scores are the same as the individual monsters of that type....
    16 replies | 434 view(s)
  • DMMike's Avatar
    09-26-2014, 11:51 AM
    Let me rephrase: Do you want armor types to be simpler, or more complex? Your original post says that armor types are only different by 1 armor point, so "what's the point?" Which I interpret as, "armor isn't complex/interesting enough." The OP also says that armors should be reduced to...
    11 replies | 156 view(s)
  • DMMike's Avatar
    09-26-2014, 11:38 AM
    If you're using grid coordinates, you're wandering out of the realm of rules-light. I guess you could probably keep it fairly simple, though: - pieces move up/down, left/right, in a number of spaces equal to their Speed. - movement through walls or other pieces are not allowed. (Unless you're a...
    6 replies | 148 view(s)
  • DMMike's Avatar
    09-25-2014, 09:48 AM
    Why bother? Well, you're excluding the rest of the differences in armor types, so, you have some sort of straw-man argument here. 3rd edition armors has different descriptions, costs, armor bonuses, weights, encumbrances, hindrances (ACPs), and mobility (max dex). That's a good variety. 5th...
    11 replies | 156 view(s)
  • DMMike's Avatar
    09-25-2014, 08:30 AM
    I'll pull from the one that I wrote (link in signature). Want to see: Fast, simple, conflict-resolution dice system. Flexibility to try different things without needing rules for them. Don't want to see: Tables. Convoluted mechanics (see the Star Wars system with 6 or 8 types of dice for...
    6 replies | 148 view(s)
  • DMMike's Avatar
    09-24-2014, 03:02 PM
    We're trying to get an online game going, once a week on a weekday evening. Out of 4 people interested, there's a Monday, Tuesday, and Wednesday preference! So, we're trying to be flexible with the day of the week. No experience is necessary, but you must have either the D&D Starter Set, Basic...
    1 replies | 82 view(s)
  • DMMike's Avatar
    09-23-2014, 01:08 PM
    Two brave heroes enter a dark vault. The taller one strums a harp, singing “be thee afraid, lest thy skin be flayed!” In response, the shorter one gives him a shove. “Come, thou willt scare me, singing like that.” He squints into the darkness. “It is foe-less here, or I’ll be an elf.” Two...
    3 replies | 118 view(s)
  • Xiriktu's Avatar
    09-21-2014, 06:27 PM
    Thank you! Tuesdays will probably work fine, too. Maybe even more so in a week or two, but it should still be fine even sooner. We are looking to experience the game first as players until we get more comfortable with everything, but I don't have any problems with taking on the role of the DM in...
    2 replies | 186 view(s)
  • DMMike's Avatar
    09-21-2014, 05:50 PM
    Encounters Each randomly-generated dungeon room requires at least one roll on the encounter table. An Amulet encounter is a meeting that means danger for the PCs: either monsters, generators, traps, or puzzles. Monsters There are five basic types of monsters which can form swarms...
    16 replies | 434 view(s)
  • DMMike's Avatar
    09-21-2014, 12:41 PM
    Welcome to P&PG! We forum, we chat, and we play-by-post. And we're running online mini-conventions, so stay tuned for those. I've been thinking about a 5e game too, but I prefer Tuesdays. Are you guys DMing or no?
    2 replies | 186 view(s)
  • DMMike's Avatar
    09-21-2014, 12:37 PM
    You can now call me familiar. And if I ever run a modern game (I'm way overdue), SCP will definitely be a resource.
    2 replies | 155 view(s)
  • Xiriktu's Avatar
    09-20-2014, 09:39 AM
    Hello, My Wife and I are looking to get into a D&D 5E group. We're somewhat new to the table top scene, virtual and otherwise, but we're very familiar with RPGs of varying types. On that note, we're primarily looking for an online group because we don't have the social connections for local...
    2 replies | 186 view(s)
  • DMMike's Avatar
    09-16-2014, 12:59 PM
    Creation Dungeons in Amulet are created one room at a time, and any given room can, through the process of random generation, reveal itself to actually be part of another, larger room. The following rules apply to creating the dungeon levels as you go. Roll 2d8 to find table results. THE...
    16 replies | 434 view(s)
  • DMMike's Avatar
    09-16-2014, 09:10 AM
    Sorry if it's lost in translation, but it sounds to me like you're not getting enough mileage out of the GM-fudge rule. Related to Rule Zero. If you're playing a game like D&D, all you need to know is your character's level, which will give you an appropriate bonus to add to your die roll. You...
    6 replies | 236 view(s)
  • DMMike's Avatar
    09-15-2014, 08:45 PM
    DMMike replied to a thread Article suggestions in Feedback
    Industry news, like new RPGs, industry crossovers (RPG to movie), feelgood stories (gamer saves cat), and tips on improving GMing and game groups wouldn't hurt. And site highlights. So-and-so just uploaded a great file. Or Some-young-guy just started this hot thread. Obviously, news about...
    5 replies | 150 view(s)
  • DMMike's Avatar
    09-14-2014, 07:47 PM
    Did I say "original concept?" Hope not. Anyway, they're welcome to send me letters for something I'm not selling. I'll plead the 1st.
    16 replies | 434 view(s)
  • DMMike's Avatar
    09-14-2014, 12:20 PM
    Beginning work on the Dungeon section. But here's the party-game part: GAME ANNOUNCEMENTS – some events in the game are so important that they must be announced by an otherworldly, god-like, or dungeon master-like voice. These game announcements can be made by anyone besides the PC who caused...
    16 replies | 434 view(s)
  • DMMike's Avatar
    09-13-2014, 09:58 AM
    Here are the basic dungeon-generation tables. Note that tables beginning on 2 use two dice to generate a result, and the Exit Type table uses 3d4. Size Shape Exit-Loc Exit-Typ Exit-Num
    16 replies | 434 view(s)
  • DMMike's Avatar
    09-12-2014, 10:34 AM
    Classes The heroes of the game find themselves in the mysterious dungeon with only a portion of their normal gear, so they must rely first on their combat and magic skills to survive. The following classes describe the beginning powers and gear of each character. When characters gain level...
    16 replies | 434 view(s)
  • DMMike's Avatar
    09-10-2014, 10:42 PM
    Characters A game of Amulet can be run with just one player, but as with most dungeons, there is safety in numbers. This section tells you everything you need to know about the magical amulets worn by each character, how to make characters, and how to convert core rules Modos RPG characters to...
    16 replies | 434 view(s)
  • DMMike's Avatar
    09-09-2014, 07:46 PM
    This is pretty cool - run one brand new game for P&PG Con, get one free! Thanks Matt!
    15 replies | 474 view(s)
  • DMMike's Avatar
    09-09-2014, 06:11 PM
    Sorry to do this, but I have a family event that takes priority on September 20. I have to postpone this game, but once we get some RSVPs, we'll reschedule as soon as possible.
    1 replies | 113 view(s)
  • DMMike's Avatar
    09-07-2014, 04:49 PM
    Draft intro section: A disembodied voice speaks in the darkness. “You are such a great hero. When I came to you, singing your praises, fawning for your attention, you didn’t even blink. Because you knew that your achievements were glorious. You had no humility. So you took my amulet, and...
    16 replies | 434 view(s)
  • DMMike's Avatar
    09-07-2014, 03:07 PM
    Game of Thrones? Anyway, the I'll take a crack at their racial powers/classes: Targaryen- fire resistance, paladin Lannister- charm/barter, rogue Stark- detect truth, ranger
    7 replies | 209 view(s)
  • DMMike's Avatar
    09-07-2014, 11:50 AM
    Open discussion on playtest issues follows (postures at end): 3 action economy: very different from standard action+movement action, because you don't have to wait for your turn to act - you can respond at any time. Also, you don't have time to defend against any and all attacks - you must...
    3 replies | 118 view(s)
  • DMMike's Avatar
    09-06-2014, 10:40 AM
    Here's a draft outline. I'm looking for things that need rearranging, embellishment, inclusion, or removal. Synopsis Introduction & Story Characters Magic Power Classes
    16 replies | 434 view(s)
  • DMMike's Avatar
    09-06-2014, 09:43 AM
    Targaryen, Lannister, and Stark would be awesome!
    7 replies | 209 view(s)
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About Xiriktu

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Player
Location
Country:
USA
Willing to Travel:
0 miles
Availability
LFG/LFP:
LFG
Availability (Days):
Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday
Availability (Times):
Afternoons, Evenings
Desired Gaming Frequency:
Weekly - 2 games per week
Gaming Preferences
Player/GM:
Player
Preferred Genres:
Dark Future, Fantasy, Science Fiction / Futuristic
Favorite RPGs:
D&D 5e/Next
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
Yes
What are you looking for?:
I'd like to play D&D 5e, make some friends, and have fun. Open to different settings, and a mix of roleplay and combat.
About Me
Biography:
The closest to Table Top games I've come have been the D&D Adventure System Board Games (Castle Ravenloft, Wrath of Ashardalon, The Legend of Drizzt), beyond that I've never played an actual table top game, though I've been eager to try it out. Be it online or in person. Despite my lack in experience I have a pretty good grasp of the rules and mechanics for D&D 5e. Over all, I'm open minded and hoping to get involved with a fun-loving and creative group..

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