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About Hey I Can Chan

Basic Information

Badges and Icons
My Icon:
GM
Location
City:
Garden Grove
State:
California
Zipcode:
92840
Country:
USA
Willing to Travel:
0 miles
Availability
LFG/LFP:
LFP
Availability (Days):
Wednesday
Availability (Times):
Evenings
Desired Gaming Frequency:
Weekly - Once per week
Gaming Preferences
Player/GM:
GM
Preferred Genres:
Fantasy, Modern, Science Fiction / Futuristic, Space Opera, Super Heroic
Favorite RPGs:
Spycraft 2.0, D&D 3.5
Preferred Playing Style:
75% Roleplaying / 25% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
No
What are you looking for?:
Reliable, mature (ages 20s-40s) gamers with senses of humor for a D&D 3.5 campaign using homebrew classes set in an original pirate-themed universe. Light smoking and drinking acceptable but nothing of dubious legality. No religious or political proselytizing, please.
About Me
Real Name:
Rob
Biography:
What more do you need to know?

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Total Posts
Total Posts
3
Posts Per Day
0.01
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0
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0
General Information
Last Activity
03-31-2013 06:31 PM
Join Date
01-14-2012
Referrals
0
View Hey I Can Chan's Blog

Recent Entries

General: DMing Style

by Hey I Can Chan on 09-19-2012 at 10:12 AM
I build a world framework. You help make that world real. I build the kind of world in which I’d like to adventure because my NPCs are adventuring there. You then help make it into the kind of world in which you want to adventure by making choices about what happens.

I never have a PC when I DM. You are players. You have player characters. I’m the DM; I have all the non-player characters. I don’t need a PC to make me feel connected to the world or point you in the right direction. I

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Categories
Campaign Logs

The Islands: Spellcasting

by Hey I Can Chan on 09-16-2012 at 08:43 AM
(Note: This is ultra-crunchy. So if you were following along hoping for more world info, you're going to have to wait until the next entry.)

Spellcasting
All PCs have the Spells class feature. It looks like this:

Spells: You can cast spells. Your Spells Known are on Table [x].2: [class name] Spells Known. [ability] governs your spellcasting.

Yeah, that’s the whole thing. And here’s the skinny.

Divine Spells:
You cast divine spells because

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The Islands: House Rules

by Hey I Can Chan on 09-15-2012 at 02:00 PM
You Play Your Gender: If you are male, you’re character’s male. If you’re female, you’re character’s female. Things are easier on me that way.

Ability Scores: Your ability scores are 8, 10, 12, 14, 16, and 18, arranged how you want. Okay, Jason, so you don’t want an 8. Fair enough. Anyone can instead choose 10, 10, 12, 14, 16, 16. I guess if you wanted to you could go 10, 12, 12, 14, 14, 16 or even 12, 12, 12, 14, 14, 14. I’m not sure why you’d want to—this is Dungeons and Dragons 3.5

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The Islands: Characters

by Hey I Can Chan on 09-14-2012 at 12:07 PM
The Characters
Characters are unique to the player and, often, the campaign. I don’t want you to sit down at the table and think, “You know, the next fighter we encounter could be me.” And I certainly don’t want you to be outclassed by an NPC that I, purely by accident, made more effective than you made your character. That’s shitty policy in a role-playing game of high fantasy adventure.

So your character is special.

You tell me what you want to do, and I build your

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The Islands: The New World, Part 2

by Hey I Can Chan on 09-12-2012 at 07:31 AM
“What Do I Know about Where We Are?”
You know that Clenchwarton is the primary power in the islands; when you see a ship, it’ll probably be a Clenchwart vessel. You know that Clenchwarton nominally shares the responsibility with Waclaw for overseeing the largest city in the islands; they are both imperialist powers seeking conquest and resources and hoping to one-up and outdo each other. Pitting them against each other, especially on this kind of scale where it could actually matter, might

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Categories
Campaign Logs