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About Hey I Can Chan

Basic Information

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My Icon:
GM
Location
City:
Garden Grove
State:
California
Zipcode:
92840
Country:
USA
Willing to Travel:
0 miles
Availability
LFG/LFP:
LFP
Availability (Days):
Wednesday
Availability (Times):
Evenings
Desired Gaming Frequency:
Weekly - Once per week
Gaming Preferences
Player/GM:
GM
Preferred Genres:
Fantasy, Modern, Science Fiction / Futuristic, Space Opera, Super Heroic
Favorite RPGs:
Spycraft 2.0, D&D 3.5
Preferred Playing Style:
75% Roleplaying / 25% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
No
What are you looking for?:
Reliable, mature (ages 20s-40s) gamers with senses of humor for a D&D 3.5 campaign using homebrew classes set in an original pirate-themed universe. Light smoking and drinking acceptable but nothing of dubious legality. No religious or political proselytizing, please.
About Me
Real Name:
Rob
Biography:
What more do you need to know?

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Total Posts
Total Posts
9
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0.01
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General Information
Last Activity
04-04-2014 11:29 AM
Join Date
01-14-2012
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0
View Hey I Can Chan's Blog

Recent Entries

High-level Play, Part 9

by Hey I Can Chan on 08-11-2013 at 10:08 AM
Preventative Measures, Part 2: Make Folks Different
One of the hard absolutes that assures the disappearance of an actor from the milieu forever is transforming the actor into something else then shattering and scattering whatever the actor’s become; the creature’s somewhere between life and death, often registering as neither, but usually needing the majority of its parts in the same place, the transformation spell ended, and then an appropriate spell afterward to return the creature from

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High-level Play, Part 8

by Hey I Can Chan on 08-11-2013 at 09:59 AM
The Perils of Preventing the Dead from Returning
Those who earn a reputation for removing actors from the milieu—those who frequently make folks forever dead or try to prevent others from returning from the dead—lose access to the free raises and reincarnates helpful clerics and druids otherwise supply. Clerics and druids never agree to return from the dead those who forever murder characters level 9 or higher. The absurdly low number of high-level characters makes level 9+ characters valuable

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High-level Play, Part 7

by Hey I Can Chan on 08-11-2013 at 09:52 AM
Returning Is Easy
Dungeons and Dragons 3.X demographics is a census-taker’s dream. Except for PCs and encounters the DM creates, towns have hardcoded methods of determining precisely what levels of creatures are in it. That’s useful, but players are at the mercy of fictional demographics that might mean some spellcasting services are unavailable in a particular town. In short, a small town has a 2/3 chance of having a Clr5 or Clr6, half the time a large town will have 1 Clr7 and 1 Drd7, and

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High-level Play, Part 6

by Hey I Can Chan on 08-11-2013 at 09:45 AM
What about Coming Back?
This is one of the ugly secrets of high-level play: Characters are supposed to die all the time. And then they’re supposed to get better.

Unless, of course, steps are taken to ensure a character can’t get better. Then the character’s hosed.

So, dead or alive, you need to know…

Death Is Funny
The definition of dead (Player’s Handbook 307) reads that, most of the time, death causes a creature’s “soul to leave the body and journey

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High-level Play, Part 5

by Hey I Can Chan on 07-03-2013 at 11:48 AM
Stop Instant Transportation before It Happens
This is really hard. If Team Antagonist’s uses a spell from scrying subschool to scout an area, and Team Protagonist doesn’t know, only previously installed preventative measures stop the incoming teleport ambush.

The problem with the spell zone of respite [abjur] (Spell Compendium 244) is duration. While the spell prevents teleport effects from working within the area, even with the staff of extended zone of respite (20th) (45,000

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