Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic
Dark Heresy, D20 modern/past/future/apocalyptic,
Preferred Playing Style:
75% Roleplaying / 25% Combat
Ideal Group Size:
Small Groups (Between 2 and 3 players)
What are you looking for?:
The game i am currently looking for people for a d20 modern/past game set in 1943 during WW2, the game's theme will be a combination of Inglorious Bastards/Metal Gear Solid series with a small supernatural touch on the nazi's side [No Zombies], It will be somewhat of a 70/30 split between roleplaying/combat. You will be part of a special task force put together and sent on missions that normal soldiers could never complete, this will be more of a "heroic cinema" game as in I will have scripted sections where they are needed to advance the plot/story.
The only restriction to character creation is age [at least 18] and no pure military background or insane people. I want the recruiter to have seen something special in you as a part of the normal world. There will be 3 npc's in this story as part of the party and the niche's they fill are the Tough and Brutish heavy arms-man, the sleek and sexy femme fatale, and the quiet but brilliant medic. I am fine with you playing in the same role as any of these characters i simply have them for story/plot purposes but they are not entirely necessary.
For character creation you can use the 4d6 re-roll ones method for each stat and roll 3 sets choosing whichever set you find the best. I can play using voice only but if you would like i can use RP-Tools to make maps but sometimes it limits me to what i can make, but i will be using RP-Tools even if we dont use maps because it has an integrated dice roller and macro system and Skype for
I like running more realistic or gritty games than fantasy. I prefer to run more "Heroic Cinema" type games. I'm very flexible with my games and I like to talk to the players about the game and learn what they enjoy so that i can do more of the things they like. I tend to have more role-playing than combat something like 70/30 percent split, the combat usually having a serious story element or impact. Most games I Dm will most likely have npc's in the party if I have a need for them storywise. My specialty is horror/gritty themes seen in games like Deadspace or Resident Evil. Im not a rules lawyer and sometimes the story comes before the rules. Game systems would be the Dark heresy and d20 modern books