Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic, Space Opera
Preferred Playing Style:
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
What are you looking for?:
Our Infinite Worlds gaming group, Team Weird, is always welcoming players.
Team Weird Frequently Asked Questions
What is Team Weird about?
Our RPG group centers on a team of powerful world-jumpers who go on missions across the multiverse. “Interworld Special Weapons and Tactics, or ISWAT, is the elite black ops section of the Infinity Patrol…Rumor has it that these [operatives] include famous historical or mythical figures plucked from alternate worlds; wizards, psis, and supers; nonhumans (including undead); slumming angels and reformed demons and even retired pagan demigods. Many of these rumors are true.” – GURPS Campaigns
Why do you call yourselves Team Weird?
The name came up when we noticed that all of us picked the Weirdness Magnet Disadvantage for our characters.
What game system do you use?
We’ve used GURPS 4th Edition since it published in 2004.
Why GURPS? Isn’t it a difficult system?
The best thing about GURPS is its powerful character creation system. You can create ANY character in GURPS. That’s important when you’re putting a monk from Shangri-La at the table with a robot, a demi-goddess, a rune-master, a tough-as-nails military officer and an atomic mutant shapeshifter. It is also an excellent rules set.
But don’t you get bogged down in all those rules?
On the whole, GURPS does have a lot of rules, but no-one is expected to use them all. You pick the subset of rules that fit the kind of game you’re running and how crunchy you want
Old School Gamer: I've played D&D, Star Frontiers, Traveller