Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic, Space Opera, Super Heroic
Black Company, Spycraft, Testament, Mutants & Masterminds
Scarred Lands, Freedom City
Preferred Playing Style:
75% Roleplaying / 25% Combat
Ideal Group Size:
Large Groups (7 or more players)
What are you looking for?:
I like games that tie together into a story and allow the characters to grow in their relationship to each other and the surrounding world. Any conflicts have a purpose, usually tied to accomplishing a larger goal of some kind. Where possible I prefer sense over literal rules. Any setting and systems I use tend to get heavily modified over time.
Started out with the D&D blue book back in the early 80's. When 2nd ed AD&D came out I moved to Shadowrun 1st ed, which I ended up totally revising the rules for over time. After I adapted the "Masks of Nyarlathotep" to our Shadowrun game our group became hooked on Chaosium. Ran long campains in both the 1920's CoC and a Young Kingdoms setting with RQ3 rules.
The only game system that succeeded in wooing me away from RuneQuest was 3.0 D&D. Which did a great job of stealing every prior games good ideas and knitting them together in a framework that was still somehow compatible with old 1st ed modules. The open gaming license and explosion of compatible materials cinched my liking of the system even more.
My latest love is Mutants and Masterminds. It is truly amazing how you can model just about any kind of character and balance them with the other players and the world.