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  • jpatterson's Avatar
    Yesterday, 01:27 PM
    Well that's a given, all those variables you mention would assume to be relatively even or consistent. And obviously most trials are done in any experiment using in the hundreds or sometimes thousands because probability does seem to "pool" in certain threshholds, and smaller trials (of say 300...
    8 replies | 104 view(s)
  • jpatterson's Avatar
    09-28-2014, 04:19 AM
    I am also not a math whiz and never had a physics or probability or any classes that would be helpful in this example, but I think comparing a coin flip to a die roll is perhaps a flawed analogy because one is binomial and the other has a larger set of results. As you provided, probability is...
    8 replies | 104 view(s)
  • jpatterson's Avatar
    09-26-2014, 12:59 PM
    For simplicity, I feel you can't beat a small handful of differences, like Light (leather), Medium (mail or scale), Heavy (plate and mail) and maybe Full (plated armor), with only significant differences of multiple armor ratings in difference (2, 5, 7 and 9 for example). I do agree there are...
    11 replies | 156 view(s)
  • jpatterson's Avatar
    09-25-2014, 04:24 PM
    Hi there Cassie, and welcome to Pen and Paper Games! That was a great intro thread and you sound like someone that's easygoing person that also has a very clear idea of what you want in gaming, and who has a good number of different games under your belt, which is terrific! Good work on the post! ...
    3 replies | 84 view(s)
  • jpatterson's Avatar
    09-24-2014, 11:59 PM
    I wish I had that problem, where I accidentally made rules lite games. All my stuff keeps getting away from me with scope-creep and self-bloating. What I want to see or not see if a bit vague. That's like asking "What is your favorite solid object?" with no other criteria. In context of what?...
    6 replies | 148 view(s)
  • jpatterson's Avatar
    09-21-2014, 11:46 AM
    jpatterson replied to a thread Chat is Broken For Me in Feedback
    I'd like to take this opportunity to say I think this would be a good time to reconsider and change the criteria of any possibly future "cons" (if those are even still something desired) being required to be on any one site or format. Really it's just the "put all your eggs in one basket"...
    6 replies | 227 view(s)
  • jpatterson's Avatar
    09-20-2014, 07:28 PM
    jpatterson replied to a thread Chat is Broken For Me in Feedback
    Yeah guys, sorry, I contacted Matt earlier. Chat's been down since 1pm central today.
    6 replies | 227 view(s)
  • jpatterson's Avatar
    09-20-2014, 10:27 AM
    This is the lead-in to a one-shot adventure probably using the free Risus system since it's not a specifically combat-oriented system. It is about a group of friends gathered at the town outskirts of one of them for a "Solar Storm Party". ============== Rob - economics guru for consulting...
    1 replies
  • jpatterson's Avatar
    09-17-2014, 01:48 PM
    jpatterson replied to a thread Article suggestions in Feedback
    Analysis of gaming ideas and terms (crunch, lite, preferred gaming styles or systems of different types of players), free or simple/easy to learn rpgs for new people or for gamers to try out new games or introduce non-gamers, like sites like 1km1kt, etc.
    5 replies | 150 view(s)
  • jpatterson's Avatar
    09-13-2014, 09:04 PM
    I don't know if the Sep 20 "con" is still going to happen, but Blydden wanted me to remove his 7pm Pathfinder game Grove of Peridot, he's had something come up. But I can't mod the forums, so I'm posting here. But again, I don't have any idea if there is anything happening the 20th?
    5 replies | 285 view(s)
  • jpatterson's Avatar
    09-09-2014, 09:18 PM
    Awesome! Congrats Mike! That's very cool of Matt to have done that!
    15 replies | 474 view(s)
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About TheColdBard

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claremore
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any good games
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I will leave a impression good and bad everyone life. Also don't even try to figure me out. I don't even know myself sometimes.

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