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    Nice bio, I'm flattered.
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About Cthulhutheold

Basic Information

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My Icon:
Player
Location
City:
Romoeville
State:
Illinois
Zipcode:
60446
Country:
USA
Willing to Travel:
20 miles
Availability
LFG/LFP:
LFP
Availability (Days):
Monday, Tuesday, Wednesday
Availability (Times):
Evenings
Desired Gaming Frequency:
Weekly - Once per week
Gaming Preferences
Player/GM:
GM
Preferred Genres:
Fantasy
Favorite RPGs:
3.5 D &D Path Finder
Gaming Worlds:
Forgotten Realms / Home world
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
No
About Me
Real Name:
Eric Ortega
Biography:
Been playing for 20 + years
Looking for Players 18 and older

I tell you of my GMing style in the past. If the dice don’t go your way, don’t throw them at me. Yes it happened. What I expect from the players is just to go with the flow and play your characters as you see fit. There may be obstacles that appear to be unattainable by the conventional means. This in my opinion isn’t railroading, it just means the obvious solution isn’t the easiest one. There is no right or wrong in my games, there is cause and effect. If you choose to charge with weapons drawn against 200 random Giants, then you must accept the consequences.

I have a game idea then I just go with the flow. You are to rescue the princess, she is in the castle. It is up to the players to go through the rescue. ie.. say there is a traveling Paladin seeking a room in the inn might be something I’d do for that example. I have a preconceived notion on how this Paladin will react to the group if they choose to talk to him. The group would then decide to they want to talk to him or leave him be. Cause and effect, if they talk to the Paladin he might help.
Oh, and that thief you killed in the last session has a family..and that will be the tag line for the next game

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1
Most Recent Message
01-01-2011 12:11 PM
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General Information
Last Activity
08-13-2013 12:03 PM
Join Date
12-27-2010
Referrals
0

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