I'm GMing a game at local game shops in Fayetteville and Rogers called Winterwall. The campaign is a sort of 'massively multiplayer' offline RPG using Swords & Wizardry (an OD&D clone) as a rules set. The emphasis is on blue-collar adventure and exploration in a harsh and unexplored wilderness. Oh yeah, lots of dungeoneering. The intention is for this game to be casual and, well, fun!