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  • jpatterson's Avatar
    Today, 01:40 PM
    jpatterson replied to a thread Error 1 in Off Topic
    I also got an error and had to link to it offsite in my googledocs. =( We'll get it reported, I thought it was just me.
    2 replies | 27 view(s)
  • jpatterson's Avatar
    10-19-2014, 09:06 AM
    I agree that I also like "ostensibly" useless object, but ones which CAN be useful in the right circumstances. I gave out a pillow that a magic user could easily detect, though he didn't know its nature, so they kept it and traded it around and different people used it each night and eventually...
    14 replies | 491 view(s)
  • jpatterson's Avatar
    10-19-2014, 09:02 AM
    Looking good, I'll be interested to see how something like this works from scratch, start to finish. Actually giving a little info on each step or how you decide what to include or start would be helpful to some, I imagine. Like for me, I can do this too, come up with, maybe randomly, a basic...
    5 replies | 209 view(s)
  • jpatterson's Avatar
    10-16-2014, 01:03 PM
    Interesting. I'm not sure how to even start considering the "odds" on this type of thing. I suspect anything deliberately generated is likely, at least more likely than chance, to have at least slight bias, both on the part of the GM and Players, though I don't know if there is often enough...
    2 replies | 67 view(s)
  • jpatterson's Avatar
    10-14-2014, 01:33 PM
    I've uploaded Ghoulblasters, my free restatement of West End Games' Ghostbusters RPG system from the 80s. What ya gonna download? http://www.penandpapergames.com/forums/downloads.php?do=file&id=135
    1 replies | 70 view(s)
  • jpatterson's Avatar
    10-12-2014, 02:45 AM
    When you say 2d6, do you mean pool (each individual die is its own result) or summed (2+3=5)? I presume you're talking about dice pools since the rest of your question seems to lean that way. Here is the thing on individual dice rolled in a pool. They each are their own individual objects with...
    5 replies | 134 view(s)
  • jpatterson's Avatar
    09-30-2014, 01:27 PM
    Well that's a given, all those variables you mention would assume to be relatively even or consistent. And obviously most trials are done in any experiment using in the hundreds or sometimes thousands because probability does seem to "pool" in certain threshholds, and smaller trials (of say 300...
    10 replies | 218 view(s)
  • jpatterson's Avatar
    09-28-2014, 04:19 AM
    I am also not a math whiz and never had a physics or probability or any classes that would be helpful in this example, but I think comparing a coin flip to a die roll is perhaps a flawed analogy because one is binomial and the other has a larger set of results. As you provided, probability is...
    10 replies | 218 view(s)
  • jpatterson's Avatar
    09-26-2014, 12:59 PM
    For simplicity, I feel you can't beat a small handful of differences, like Light (leather), Medium (mail or scale), Heavy (plate and mail) and maybe Full (plated armor), with only significant differences of multiple armor ratings in difference (2, 5, 7 and 9 for example). I do agree there are...
    11 replies | 216 view(s)
  • jpatterson's Avatar
    09-25-2014, 04:24 PM
    Hi there Cassie, and welcome to Pen and Paper Games! That was a great intro thread and you sound like someone that's easygoing person that also has a very clear idea of what you want in gaming, and who has a good number of different games under your belt, which is terrific! Good work on the post! ...
    5 replies | 152 view(s)
  • jpatterson's Avatar
    09-24-2014, 11:59 PM
    I wish I had that problem, where I accidentally made rules lite games. All my stuff keeps getting away from me with scope-creep and self-bloating. What I want to see or not see if a bit vague. That's like asking "What is your favorite solid object?" with no other criteria. In context of what?...
    12 replies | 245 view(s)
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About jb105

Basic Information

Location
State:
Connecticut
Country:
USA
Availability
LFG/LFP:
No
Availability (Days):
Monday, Tuesday, Wednesday, Thursday, Friday
Availability (Times):
Afternoons, Evenings
Desired Gaming Frequency:
Weekly - Once per week
Gaming Preferences
Player/GM:
Either
Preferred Genres:
Dark Future, Fantasy, Horror, Modern, Post Apocalyptic, Science Fiction / Futuristic, Space Opera, Strategic (Miniatures), Super Heroic
Favorite RPGs:
savage worlds
Preferred Playing Style:
75% Roleplaying / 25% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
Yes
What are you looking for?:
Fun! ive played with up tight people before and i cant have fun with them. i like games that everyone can laugh, get angry at npc's and just have a blast.
About Me
Biography:
Ive GMed alot in the past 10 years. most of it was d20 modern and D&D 3.5. Im trying to stay away from d20 games. I really like savage worlds, and when i get more time i think im even going to try GMing online. I am also interested in game development.

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Last Activity
05-23-2013 10:50 PM
Join Date
09-29-2010
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