Fantasy, Modern, Science Fiction / Futuristic, Space Opera, Super Heroic
Weird ones ;)
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
What are you looking for?:
As a PLAYER:
I like long campaigns, weird characters, weird mechanics, and strange settings. Wild mages were fun, playing a sentient illusion was fun, as was a genetically engineered spy parasite that killed and animated it's host.
I'm looking for fun, not necessarily realism or rules lawyering. Too much seriousness can remove the fun from a game. Complicated mechanics are ok, as long as you don't mind me creating Excel sheets for my characters.
As a GM:
I'm trying to perfect Shadake, my own gaming system. It's a generic system that focuses on the flow of gameplay rather than trying to make rules for everything, like GURPS does. (I like GURPS, but it is unnecessarily complicated and has weird limitations.)
I generally run campaigns that are a mix of genres, sometimes in very strange settings. I allow and encourage creating characters and abilities that are unusual and might even require coming up with a new mechanic to balance it and control it's growth. And, in the end, I always manage to make a self-consistent world.
If I have to run a game, I will be looking for players who:
- enjoys exploring edges of what is possible
- is open-minded to any character lifestyles that may come up in play
- is comfortable with rules being bent to make the game or story more enjoyable
Started D&D when I was 7, and quickly decided I could make a better game than that... and then spent several years discovering just how hard it was to make a good RPG.
Played D&D through 4th ed AD&D, and generally preferred the earlier versions. d20 might have it's advantages, but trying to nerf everything to make it fair takes a portion of fun out of it.
Played GURPS far too much. Made many complicated Excel sheets to assist generating robots, characters, vehicles, etc.
Dabbled in many other systems, including BESM, Star Frontiers, Mutants & Masterminds, Amber, TORG, and many homebrew games. Any system can be fun if you have a good group of players.