Dark Future, Fantasy, Horror, Post Apocalyptic, Science Fiction / Futuristic, Space Opera
Dark Heresy, Rogue Trader, Pathfinder, RIFTS, 3.5
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
What are you looking for?:
I'm looking for a group of players to game with. I just recently moved back to this state after having lived in Illinois for the past year.
As a player, I am interested in any of the games I listed in my Biography and I'm always looking to try out new systems. As a rule of thumb though, I have no interest in Shadowrun or 4e.
As a DM, I am willing to run anything as long as it isn't Shadowrun or 4e. Starting out, I'll probably use a module or adventure path to get a feel for the system (if I haven't ran it previously) and to feel out the players and their styles of playing.
John "Casey" Bertels
Well, I am a player and a DM, depending on what's available and who I'm playing with. As a gamer I have a year of experience in Dark Heresy, 3 months worth of Rogue Trader, a year of RIFTS, 6 months of 3.5, and more. As a DM I've only ever ran Pathfinder, Serenity, and Dark Heresy. I am interested in trying new systems, both as a player and a DM.
I personally prefer dark fantasy style games with plenty of role-playing, but interspersed with pretty unforgiving combat. I am not one to play high fantasy or magic heavy games, as they feel someone cheap to me. I play to be immersed in the world. If I wanted a frilly over-powered fantasy game I'd play a video game.
I am also looking for Mech styled games, as those have really interested me for some time.
As a player, I tend to play the charismatic face of the group, though that does not mean that I; 1) fight for control of the group; and 2) stick to just that character type. I'm the type that thinks outside of the box, so if you're the DM, be prepared for some off the wall solutions to whatever questions have been placed.
As a DM, I am a bit of a rule bender. I will not forsake role-playing for the rules. First you role-play, then you roll the dice. Let's say that you have to fast-talk your way out of a hairy situation. First we'll role-play a portion of it out, then depending on what was said, and how well you handled it, you'll get modifiers for your fast-talking skill roll. I like realism in my games, so be prepared for that.