Dark Future, Fantasy, Post Apocalyptic, Science Fiction / Futuristic, Space Opera
Dungeons and Dragons, beyond that make it up.
A GM should have his own
Preferred Playing Style:
75% Roleplaying / 25% Combat
Ideal Group Size:
Small Groups (Between 2 and 3 players)
What are you looking for?:
As a Player: Heavy role playing, some realism. A lean toward serious gameplay. Where combat is concerned, I prefer a unique yet realistic policy.
As a GM: I prefer to have a set world in which all many plots and subplots exist without the characters interaction or proximity, or even over their heads. Continuity in an ongoing setting in which character intervention has calculated and far reaching consequences. I prefer a hands off policy, populating the area around the characters with plenty of goings on, whether or not they find them determines the nature of the game. Railroads are for lamers.
I have an obsession with world building. Knowing what the procedures for taking bridge tolls are for some kingdom so far north of the players area of activity, there is no purpose for it's knowledge to exist. But the idea of a world that exists in my mind that survives outside of the characters is a little too much of a power trip for me to pass up.