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  • Malruhn's Avatar
    02-25-2015, 10:54 AM
    I hereby give full permission for this thread to be hijacked by this VERY important question (as if permission is actually NEEDED!) :)
    7 replies | 78 view(s)
  • Malruhn's Avatar
    02-24-2015, 01:02 AM
    Well, the rum thing is easy... I can put three ounces in a glass with a couple of ice cubes and sip on it for four or five hours. And it's YUMMY! That's an interesting twist with using the caster as the "translation tool" for the verse - and it makes sense. I may have to incorporate that......
    7 replies | 78 view(s)
  • Malruhn's Avatar
    02-22-2015, 06:59 PM
    Here's a general Fantasy RPG question... Imagine, if you will, a spell that allows insta-translation of spoken word (for D&D folk: Tongues). Do spells like these translate literally, or do they allow for "fudge factor" for meanings and inflection? Should it make allowances for thinks like the...
    7 replies | 78 view(s)
  • Malruhn's Avatar
    02-19-2015, 04:58 PM
    In my campaign, I add historical realism... for festivals and stuff, if you weren't the wife of a noble, odds are that you were prostituting yourself to make extra money... and this went down to young teen daughters. For fantasy campaigns, depending on where you are located in my campaign world,...
    13 replies | 711 view(s)
  • nijineko's Avatar
    02-16-2015, 05:14 PM
    1) The GM (or player who created said puzzle) will select a trait that embodies the difficulty of the puzzle and layer in references to said trait and supporting references into the puzzle's description for noetic weight. Jpat reviews his character's traits and picks the one he feels will most...
    49 replies | 1730 view(s)
  • nijineko's Avatar
    02-12-2015, 11:40 AM
    Any other thoughts or feedback?
    49 replies | 1730 view(s)
  • tesral's Avatar
    02-04-2015, 03:48 AM
    I suppose I should elaborate. 3:35 AM is likely a lousy time to do it. But it never stopped me before. First you need to define "romance". Are we taking the normal interplay of men and women seeking love? The overblown drama of a bodice ripper? Or vising the brothel for a bit? Simple, I...
    13 replies | 711 view(s)
  • tesral's Avatar
    02-03-2015, 02:03 PM
    tesral replied to a thread [Campaigns / Adventures] Twelve Worlds Setting in Campaign Resources
    The link is fixed. Enjoy,.
    2 replies | 195 view(s)
  • nijineko's Avatar
    01-29-2015, 04:37 PM
    the conflict resolution mechanic? well, it is a tertiary mechanic in order to provide a method of resolving deadlocks and ties to the primary method, noetic combat. i have been recently contemplating making it a quaternary mechanic so as to provide a greater focus on the purposed intent of the...
    49 replies | 1730 view(s)
  • tesral's Avatar
    01-29-2015, 01:02 PM
    Something tells me it's a problem. Phone pile. All the phones in the middle of the table. First person to reach for one before the game is called pays for the pizza.
    8 replies | 339 view(s)
  • tesral's Avatar
    01-29-2015, 12:57 PM
    Eastern culture is pretty blood soaked too. Actions have consequences. I have always played that way. If you want a low/no combat game you neeed to offer appropriate conflicts. 40 Orcs with swords are not the deal. You also need to offer your players a satsifying means for resolving...
    9 replies | 293 view(s)
  • tesral's Avatar
    01-28-2015, 02:50 PM
    tesral started a thread [Campaigns / Adventures] Twelve Worlds Setting in Campaign Resources
    The Twelve Worlds Setting It kind of grabbed my brain, moved in, and set up shop. None of this existed two weeks ago, ships, logos, descriptions, none of it. In short an outline for a space fantasy game. Still plenty to do to make a real setting out of it.
    2 replies | 195 view(s)
  • tesral's Avatar
    01-28-2015, 02:36 PM
    Role playing is a game, a game is a conflict. Ergo you cannot write conflict out of role playing games. If you don't have it you are writing poetry. Stories required conflict too. Now that said conflict can be resolved various ways. Combat isn't always the best. Yes, you can design and play...
    9 replies | 293 view(s)
  • tesral's Avatar
    01-28-2015, 02:32 PM
    If your players want that sort of thing, all to the yes.
    13 replies | 711 view(s)
  • tesral's Avatar
    01-28-2015, 02:30 PM
    Tools are as useful as you make them. Too much reliance on a given tool can flavor things and not always well. I'm all in favor of anything that make the mechanics of the game run more smoothly and not in favor it if gets i n the way. If index cards speed things up for you, do it. If a spell...
    8 replies | 339 view(s)
  • tesral's Avatar
    01-28-2015, 02:22 PM
    The Ancient Greek aphorism "know thyself" Is I think one of the wisest ever. Once you have reached that you have a handle on everything. Congratulations on reaching the epiphany of knowing thy gaming self. Sadly it is the journey that no one can make for you. Now you can make progress...
    13 replies | 393 view(s)
  • tesral's Avatar
    01-28-2015, 02:10 PM
    I would be concerned if it was best always wins circumstance. While yes it might for the way to bet the race is not always to the swift. If it is then why have a contest?
    49 replies | 1730 view(s)
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12 Visitor Messages

  1. View Conversation
    Hi Nijinkeo! I just added some more to the Volencia Rising thread. :-)
  2. Are you looking for players in your Anything Goes Game?
  3. View Conversation
    Hey there Niji, have you got settled in yet? Haven't seen you on at this time for awhile, although your what, 3 or 4 hours behind me here.
  4. View Conversation
    Hey Nij Seems like I'm gonna have a good time with you at the roleplaying table. Your characters are intrigueing and mystifying...definitely a break from the normal drab of a sorcerer or warrior. Awesome gaming!
  5. View Conversation
    I like your page theme! I'm about to go change mine up now! Arrrrrrr! (My pirate impression) :-)
  6. i will keep you in mind for certain when next there is an opening. =D
  7. View Conversation
    Hey I hear you run some play by post games. I am interested. BTW: I agree with Zeneak on the kitty!
  8. View Conversation
    Hello Nijineko i hear you have a pretty good base for online games, was wondering if you knew someone that would like to run a DnD 3.5 online via YIM or the chat room or something. p.s. that feline you have with the rainbows is both odd and entertaining at the same time
  9. View Conversation
    Hey give me a call sometimes or an email. We can work out the details and see if they work for you. 8504597051chosenderrickATSIGNyahooDOTcom

    (edited so spambots won't pick up contact info.)
  10. depends on place-time. for the most part i have better luck with online play, but am willing to consider options. =D
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About nijineko

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My Icon:
GM
Location
City:
West Jordan
State:
Utah
Zipcode:
84084
Country:
USA
Willing to Travel:
15 miles
Availability
LFG/LFP:
No
Availability (Days):
Friday, Saturday
Availability (Times):
Evenings
Desired Gaming Frequency:
Restricted or Variable Schedule
Gaming Preferences
Player/GM:
Either
Preferred Genres:
Fantasy, Science Fiction / Futuristic, Space Opera, Strategic (Miniatures), Super Heroic
Favorite RPGs:
D&D, Gurps, Marvel, Rolemaster, Amber, Palladium, +more.
Gaming Worlds:
Greyhawk & variant, Star Frontiers, Heroic custom
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
Yes
What are you looking for?:
As both a player or gm, I look for people with fairly high ethical and moral standards. I look for ones whose belief in something is strong enough to change their actions. I look for daily effort at success and remorse with renewed commitment at failure in those beliefs. Those beliefs need not necessarily be the same as my own, but I do look for as strongly held. It is people like these, whom in my personal experiences, are the most rewarding people to play with in game, and to know in life.
About Me
Real Name:
nijineko prismaticpsion
Biography:
...two strange quarks short of a graviton.

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nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

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http://www.penandpapergames.com/forums/member.php/1336-nijineko?s=d4cb643f09d889ebe1408d98ab57fe3a
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View nijineko's Blog

Recent Entries

Rule of Yes

by nijineko on 10-28-2014 at 09:08 AM
In my various campaign rules postings, I have listed my preferences as a GM. However, I would like it explicitly stated that I believe in the Rule of Yes: if it is not forbidden or defined, it's allowable; and even if it is forbidden and/or defined, we can discuss a workaround... - and am willing to discusses and make exceptions to my preferences and even the game rules on a case-by-case basis. I like working with my players, and enabling them to accomplish their goals for their characters.

My Favorite D&D Characters

by nijineko on 09-08-2014 at 03:10 PM
Quote Originally Posted by nijineko View Post
hmmmm, i would have to say that my current "favorites", which to me means the ones i'd currently play first if given my choice of any of my wide array of favorite characters, are either Meo of Golden Valley, or Path of Ursailia and Prii the Twice-Forsaken.

Meo is a druidicly-trained lad who through streneous application of himself, learned how to shapechange without becoming a druid or learning any magic at all, arcane or divine. (and legally to boot!) He and his mentor

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Journal

Traps for sale, new traps for old....

by nijineko on 10-09-2012 at 12:06 AM
A cat like me sees a lot of things sitting in odd corners. Few sentients pay attention to cats, unless we are making noise, or are trying to communicate on the move. Over the years, I have collected a number of interesting odds and ends. I once tried giving away a bunch of them, but it turned out that the operation of the various and sundry proved so complex, that it did not work out well for the poor recipient.

So I thought I would give some of them away one at a time. Drop me a line,

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Gaming News

Character Generation....

by nijineko on 07-22-2011 at 01:29 AM
Unless specified otherwise on a per campaign basis, character generation uses the following method (please see further requirements at the end of this post):

4d6, drop lowest die, generate column of six stats.

Repeat twice more, generating two more columns.

No switching numbers between columns.

Pick best column.

Assign numbers from chosen column to stats as you see fit.

Apply racial / template / etc., adjustments.

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new year's resolutions and changes....

by nijineko on 01-07-2010 at 03:45 PM
happy new year's, everyone. i'm logging in from work during lunch to drop a quick global update for everyone.

first off, resolutions. mine is exercise. which translates to wii sports (boxing, as it uses both arms) and bike riding with the family. =D what is everyone else doing, assuming you made any?

second off, to my players and game masters... i am still alive, but will be mostly offline for long periods of time. even email will be slow to get to me. to the point that

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Journal