As a player, I'm just looking for a group that enjoys a good role playing experience and is not adverse to a bit of comedy in their story (I can be serious if need be, but I'm also a fan of been the fool.)
As a GM, I'm looking to either start an Eberron game that ties in cults, conspiracies and apocalyptic prophecies set or a game in a homebrew world of a dying world, with a slowly growing massive dead wasteland at it's center and the adventurers as the last possible hope to avoid the world's utter destruction.
I' played Shadowrun from 2nd to 4th edition, and was a big fan of it. I got started in D&D about the time 4e came out and it really got me hooked.
As a player, I tend to be someone who likes to get sucked in to a story, I can do serious but I also like being a bit silly if it's not out of place to do so.
As a GM, I'm a little bit newer to the experience but I've learned a lot in the past couple of years. I've been wanting to run a game that's a bit more open, not exactly sandbox, but a bit more freedom than a dungeon/mission of the week style.