I tend to create open settings for the players and introduce a few problems or disturbances in the setting. The players are then encouraged to role play, interact, or deal with the problems in any way they feel will advance their goals.
While the overarching storyline tends to be linear with large, abstract goals given (i.e. stop war from breaking out between two rival factions) the players are left to their own devices to determine how to achieve those goals.
Having a character without social skills or with little ability to plan will put the player at a significant disadvantage in my game. Encounters and battles are not scaled to the party and players may wish to scout opponents before engaging if possible.
I began my gaming life with Dungeons and Dragons. From there I tried Shadowrun, Rifts, Call of Cthulhu, and Legend of the Five Rings. Recently I've been gaming less, but feel that I'd really like to start up an L5R group.
I enjoy gaming with most styles of player. However, hack-and-slash is not my favorite type of game as I tend to be a problem solver.