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About bloodtide

Basic Information

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GM
Location
City:
Brook Park
State:
Ohio
Zipcode:
44142
Country:
USA
Willing to Travel:
15 miles
Availability
LFG/LFP:
No
Availability (Days):
Monday, Tuesday, Wednesday, Thursday, Friday, Sunday
Availability (Times):
Evenings
Desired Gaming Frequency:
Weekly - 2 games per week
Gaming Preferences
Player/GM:
GM
Preferred Genres:
Fantasy
Favorite RPGs:
D&D
Gaming Worlds:
Any
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
Yes

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Total Posts
26
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0.02
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General Information
Last Activity
04-23-2013 07:27 PM
Join Date
04-23-2010
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0

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View bloodtide's Blog

Recent Entries

Game Information in Game

by bloodtide on 09-13-2010 at 01:29 PM
So I just wonder how everyone else does this. How do you deal with game information in a role-playing game? How much to you tell the players about everything. I see only two ways it can be done:

1.The players know next to nothing about any game information about the world. Creatures, items and events are described without using game terminology.

2.The DM simply tells the players any and all related game information for every encounter.

Example:The group

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Old School vs Modern (continued)

by bloodtide on 08-31-2010 at 01:35 PM
This is just a list of the differences.

6.Ability scores. In Old School you rolled up a character and played it...no matter the ability scores. A character could have ability scores from 3 to 18. It was common for a character to NOT have a single score over 15, and several below 10. In fact, in an old school game...a character could even have a low score in their primary ability. My group fondly remembers 'BlunderFoot' the thief with a dexterity of six. And 'Driftwood' the fighter

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Old School vs Modern

by bloodtide on 08-30-2010 at 12:30 PM
How is Old School different from modern D&D? This is half style of play and half the rules as written. After all, 3E and even more so 4E were written to fix the old school style of play. To sum up Old School style of play simply, it's unfair and unbalanced. A modern player can't talk about D&D without using the words balance and fairness after all. Lets look at a couple of examples:

1.Death. Characters in Old School games die all the time. Character death is a natural

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Simple Online D&D Gaming Tips

by bloodtide on 08-25-2010 at 04:52 PM
1.Don't do anything else. Don't be watching TV, surfing the web or talking with other people. Yes, D&D can be slow and boring at times, but you should still pay attention. And if you can't role-play talking to an elf king for ten minutes, then D&D might not be the game for you.

2.Know the rules. Have your rule books nearby and read them. You can also find the rules online.

3.Know your character. Look up your powers and spells. Know what they do. It's a

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Old School Maximums

by bloodtide on 08-18-2010 at 10:12 PM
Rulings, not Rules - The players can describe any action, without needing to look at a character sheet to see if they “can” do it. The referee, in turn, uses common sense to decide what happens or rolls a die if he thinks there’s some random element involved, and then the game moves on.

Player Skill, not Character Abilities – Original D&D is game of skill in a few areas where modern games just rely on the character sheet. In an old school game, you are always asking questions,

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