- Date of Birth
- June 29, 1973 (39)
Badges and Icons
- My Icon:
- Profile Badges:
- I Voted! - ENnies 2010
- Near Claremore
- Willing to Travel:
- 20 miles
- Availability (Days):
- Monday, Tuesday, Wednesday, Friday, Sunday
- Availability (Times):
- Desired Gaming Frequency:
- Weekly - Once per week
- Preferred Genres:
- Fantasy, Horror, Modern
- Favorite RPGs:
- CoC, WFRP, Feng Shui, Savage Worlds
- Gaming Worlds:
- Warhammer, Hellfrost
- Preferred Playing Style:
- 50% Roleplaying / 50% Combat
- Ideal Group Size:
- Medium Groups (Between 4 and 6 players)
- Online RPGs?:
- What are you looking for?:
- Play by post, online chat/vtt, group - rules lite-ish if possible.
- Real Name:
- Jason J. Patterson (JP)
- Late 30s male, 3/32 Cherokee, have run tabletop, forum and chat games; Warhammer FRP2E, CoC and Feng Shui, Savage Worlds, Chill. Enjoy reading RPG.NET etc. Prefer online. Not D&D/D20 fan.
I enjoy rules-lite to rules-medium games; not necessarily "hack and slash", but cinematic and active when possible, both as a player and as a GM, cool is the rule - the more awesome, the better - implausible but applause-worthy stunts are terrific!
While I like players to feel free to do stunts and come up with big ideas, they need to share the spotlight with each other, and ALSO to remember there IS a plot/story backdrop to play against and solve also, and obstacles to overcome. The GM puts the obstacles and plot there FOR the players and their characters, for those characters to demonstrate their best qualities, whatever the players feel those are, however the players play them. The adventures are ABOUT the characters, because they are the ones DOING them, but their goal, is about whatever the objective of the adventure is.
What percentage of my games are RP vs Combat? 50%/50%? What do the other GM's say? I really want to win that car. Seriously though, what do you consider RP? Climbing a mountain or sneaking into a castle past the guards? Besting a wizard in a battle of wits? Winning a debate with the mayor, charming the princess, convincing the townsfolk not to lynch the witch? Planning out your next route to the Forbidden Mines? The amount of combat and RP is really mostly up to the players, so I can only say 50/50 because I can't really predict what will happen.
I'm not fond of fiddly rules, lots of fluff, convoluted restrictions and monotonous tactical quibbling - I like cool narrative and clever ideas - those win out every time.
Recent/Current Games I GM:
Feng Shui (Atlas Games), ~5, ~15 on
Solomon Kane (Pinnacle Games Savage Worlds), ~5 on (~10 SW total)
Wushu (Dan Bayn), ~3, ~10 on
Previous Games I've Gamemastered:
AD&D 2E (TSR), many sessions irl, but with no formality, structure or seriousness
Call of Cthulhu (Chaosium BRP), ~10, ~3 on
Chill (Mayfair Games), ~1-2, ~3 on
DC Heroes (Mayfair Games), ~1-2
Dungeons & Dragons Redbox/BECMI (TSR), many sessions irl, but no formality/structure/seriousness
Star Trek original series (FASA), ~1-2
Warhammer Fantasy Role Play 1+2E (Games Workshop/Fantasy Flight Games), ~10
Games I'm Interested In:
Basic Action Super Heroes - BASH (Basic Action Games)
Basic Role Playing (Chaosium)
Cartoon Action Hour (Zman Games, Cynthia Celeste Miller)
Hong Kong Action Theater (Guardians of Order)
Tri-Stat DX (Guardians of Order)
Games I've Played:
All Flesh Must Be Eaten (Eden Games), 1 session irl
Champions (R Talsorian Games), ~3
Dangerous Journeys (Gary Gygax, Game Designers' Workshop), 1
Dark Conspiracy (Game Designers' Workshop - also own), 1
Dragon Magazine's Boxed Collection, ~5
Dungeons & Dragons 3.0 (Wizards of the Coast), ~12, ~on
Dungeons & Dragons 4.0 (Wizards of the Coast), ~12 on
Ghostbusters (West End Games D6), 1
Middle Earth Role Playing (Iron Crown Enterprises), 1
Nephilim (Chaosium), 1
Paranoia (West End Games), 2
Pathfinder (Paizo), 1 on
Pendragon (Chaosium), ~2
Prime Directive (Task Force Games - also own), ~2
Runequest (Chaosium D100), ~8
Serenity (Sovereign Press Cortex), 1
Shadowrun (FASA D6 Dice Pool), ~4
Star Trek: The Next Generation (Last Unicorn Games), 2
Star Wars (West End Games D6), ~5 off
Tales of the Floating Vagabond (Avalon Hill), 1 (tipsy)
Toon (Steve Jackson - also own), 1
Traveler (Game Designers' Workshop), 1 (convention)
Twilight 2000 (Game Designers' Workshop - also own), 1
Games I Own But Haven't Played:
Batman RPG (Mayfair Games)
Expendables (Stellar Games)
GURPS, Car Wars (Steve Jackson)
Hahlmabrea (Sutton Hoo Games)
It Came From the Late, Late, Late Show (Stellar Games)
Judge Dredd (Games Workshop)
Marvel Superheroes (TSR)
Men In Black (West End Games)
Necroscope/Masterbook (West End Games)
Palladium RPG (Palladium)
Quick and the Dead, the (White Wolf)
Rolemaster (Iron Crown Enterprises)
Shades of Fantasy (HinterWelt Enterprises)
Super Squadron (Adventure Simulations)
Swordbearer (Heritage Models)
Tabloid (TSR Amazing Engine)
Talislanta (Bard Games)
Teenage Mutant Ninja Turtles (Palladium)
And just in case you're curious, I also created a character for FATAL, using a spreadsheet and 3 hours of my life I'll never get back.
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View jpatterson's Blog
on 05-03-2013 at 07:22 PM
I have written a new article on how to make paper miniatures yourself, for free (well, not counting printing and maybe glue or tape). It covers choosing images, resolution, sizes, resizing, dimensions, scales, etc. Check it out at my site, Abstruse Decapod!
Abstruse Decapod: Creating Paper Miniatures
on 08-28-2012 at 02:15 AM
Red speedos and bikinis, hunks and babes saving lives and surfing!
on 06-05-2012 at 04:57 AM
This is just to provide a guidepost for anyone, including myself, on my Solomon Kane campaign I started in Feb of 2011. Currently the site where all the game related information (or at least links to other such locations) can be found is:
The chatlogs may be found in the Adventure Journal section at the bottom, here:
The "series intro"
on 01-10-2012 at 10:15 AM
Although I posted this on my website, I feel like this is neat enough to reproduce as a blog post here:
So you'd really like to get a good representation of a building or room for your rpg session, to help immerse the players in their characters' situation? There are a number of ways to do that, but here I am going to tout Sweet Home 3D, a free 3d home design application, available on Windows, Mac and Linux.
on 07-01-2011 at 01:15 PM
Is it hard to find "realism" or "true to life" experience delivered in an RPG? First - do you want it?
I think, first of all, it depends on the game you're in, and what expectations you were given, before you joined. If you joined with the promise or idea that it would be "true to life", regardless of what the genre/setting was, then yes, it definitely should be as close to what you expect as possible.
However, the player also has a lot
|Miniature Measurement and Scale Equivalents : This is a simple .PNG of various useful tabletop gaming scales and measurements.
I made this equivalency chart using various internet sites, but this one was the most helpful:
|Savage Seed: Pregnancy in Savage Worlds : This is a Savage Worlds specific work for dealing with pregnancy in tabletop roleplaying, for active or passive NPCs or PCs.
|Worlds Hammer: WFRP2> Savage Worlds Bridge : This is what I call a "Bridge" (a conduit used to get from a departure point to a destination) - a mechanical conversion of Warhammer Fantasy Role Play 2nd Edtion (WFRP2) to Savage Worlds. It is an incomplete (though I'm working on further progress o ...
|Savage Worlds Combat Actions Generator : This is intended to provide some narrative resources and inspiration for GMs and Players for cinematic combat descriptions.
|Potion Features Generator : This was originally created for Warhammer Fantasy Role Play 2nd Edition, but should be usable for most fantasy games.
|Snake Features Generator : This PDF has tables to help you generate various information about snakes, including multi-part name, colors, patterns on their skin, length, etc.
|The Guide to Herbs for RPGS (5th Edition) : This is a very extensive public domain guide to herbs for RPGs by Shaun Hately.