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  • jpatterson's Avatar
    Yesterday, 01:54 PM
    jpatterson replied to a discussion Into the Borderlands in group Late night random games
    "Hope maybe good shelter and nice people here," mumbles Helgrond to himself as he adjusts his pack's seating on his massive shoulders and lumbers toward the fortified keep, his head drooping slightly in anticipation of rejection from others, even as he tries to reassure himself otherwise.
    3 replies
  • jpatterson's Avatar
    Yesterday, 11:58 AM
    Character: Helgrond Mountainfoot (jpatterson) Notes1:Coarse brown hair, brown eyes, tan skin Notes2: Around seven feet tall, 363 lbs. Race: Half-Ogre Class: Barbarian (as per Sup. Class: Barbarian) Level: 1 XP: 0 (but many in dealing with prejudice) **Attributes** (36 pts) Strength (18)...
    2 replies
  • jpatterson's Avatar
    Yesterday, 11:32 AM
    I'll make a character so there's one there, and will try to play if you get some signups. Map and all overall setup and threads and such look good. Very prepared. Good job, look forward to it.
    1 replies | 68 view(s)
  • jpatterson's Avatar
    10-22-2014, 01:40 PM
    jpatterson replied to a thread Error 1 in Off Topic
    I also got an error and had to link to it offsite in my googledocs. =( We'll get it reported, I thought it was just me.
    3 replies | 68 view(s)
  • jpatterson's Avatar
    10-19-2014, 09:06 AM
    I agree that I also like "ostensibly" useless object, but ones which CAN be useful in the right circumstances. I gave out a pillow that a magic user could easily detect, though he didn't know its nature, so they kept it and traded it around and different people used it each night and eventually...
    14 replies | 495 view(s)
  • jpatterson's Avatar
    10-19-2014, 09:02 AM
    Looking good, I'll be interested to see how something like this works from scratch, start to finish. Actually giving a little info on each step or how you decide what to include or start would be helpful to some, I imagine. Like for me, I can do this too, come up with, maybe randomly, a basic...
    5 replies | 221 view(s)
  • jpatterson's Avatar
    10-16-2014, 01:03 PM
    Interesting. I'm not sure how to even start considering the "odds" on this type of thing. I suspect anything deliberately generated is likely, at least more likely than chance, to have at least slight bias, both on the part of the GM and Players, though I don't know if there is often enough...
    2 replies | 70 view(s)
  • jpatterson's Avatar
    10-14-2014, 01:33 PM
    I've uploaded Ghoulblasters, my free restatement of West End Games' Ghostbusters RPG system from the 80s. What ya gonna download? http://www.penandpapergames.com/forums/downloads.php?do=file&id=135
    1 replies | 84 view(s)
  • jpatterson's Avatar
    10-12-2014, 02:45 AM
    When you say 2d6, do you mean pool (each individual die is its own result) or summed (2+3=5)? I presume you're talking about dice pools since the rest of your question seems to lean that way. Here is the thing on individual dice rolled in a pool. They each are their own individual objects with...
    5 replies | 143 view(s)
  • jpatterson's Avatar
    09-30-2014, 01:27 PM
    Well that's a given, all those variables you mention would assume to be relatively even or consistent. And obviously most trials are done in any experiment using in the hundreds or sometimes thousands because probability does seem to "pool" in certain threshholds, and smaller trials (of say 300...
    10 replies | 227 view(s)
  • jpatterson's Avatar
    09-28-2014, 04:19 AM
    I am also not a math whiz and never had a physics or probability or any classes that would be helpful in this example, but I think comparing a coin flip to a die roll is perhaps a flawed analogy because one is binomial and the other has a larger set of results. As you provided, probability is...
    10 replies | 227 view(s)
  • jpatterson's Avatar
    09-26-2014, 12:59 PM
    For simplicity, I feel you can't beat a small handful of differences, like Light (leather), Medium (mail or scale), Heavy (plate and mail) and maybe Full (plated armor), with only significant differences of multiple armor ratings in difference (2, 5, 7 and 9 for example). I do agree there are...
    11 replies | 222 view(s)
  • jpatterson's Avatar
    09-25-2014, 04:24 PM
    Hi there Cassie, and welcome to Pen and Paper Games! That was a great intro thread and you sound like someone that's easygoing person that also has a very clear idea of what you want in gaming, and who has a good number of different games under your belt, which is terrific! Good work on the post! ...
    5 replies | 160 view(s)
  • jpatterson's Avatar
    09-24-2014, 11:59 PM
    I wish I had that problem, where I accidentally made rules lite games. All my stuff keeps getting away from me with scope-creep and self-bloating. What I want to see or not see if a bit vague. That's like asking "What is your favorite solid object?" with no other criteria. In context of what?...
    14 replies | 277 view(s)
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About jpatterson

Basic Information

Date of Birth
June 29, 1973 (41)
Badges and Icons
My Icon:
GM
Profile Badges:
I Voted! - ENnies 2010
Location
City:
Near Claremore
State:
Oklahoma
Zipcode:
74016
Country:
USA
Willing to Travel:
20 miles
Availability
LFG/LFP:
No
Desired Gaming Frequency:
Weekly - Once per week
Gaming Preferences
Player/GM:
Either
Preferred Genres:
Fantasy, Horror, Modern
Favorite RPGs:
CoC, WFRP, Feng Shui, Savage Worlds
Gaming Worlds:
Warhammer, Hellfrost
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
Yes
What are you looking for?:
Play by post, online chat/vtt, group - rules lite-ish if possible.
About Me
Real Name:
Jason J. Patterson (JP)
Biography:
Early 40s male, 3/32 Cherokee, have run tabletop, forum and chat games; Warhammer FRP2E, CoC and Feng Shui, Savage Worlds, Chill. Enjoy reading RPG.NET etc. Prefer online. Not D&D/D20 fan.

General Overview:
I enjoy rules-lite to rules-medium games; not necessarily "hack and slash", but cinematic and active when possible, both as a player and as a GM, cool is the rule - the more awesome, the better - implausible but applause-worthy stunts are terrific!

While I like players to feel free to do stunts and come up with big ideas, they need to share the spotlight with each other, and ALSO to remember there IS a plot/story backdrop to play against and solve also, and obstacles to overcome. The GM puts the obstacles and plot there FOR the players and their characters, for those characters to demonstrate their best qualities, whatever the players feel those are, however the players play them. The adventures are ABOUT the characters, because they are the ones DOING them, but their goal, is about whatever the objective of the adventure is.

What percentage of my games are RP vs Combat? 50%/50%? What do the other GM's say? I really want to win that car. Seriously though, what do you consider RP? Climbing a mountain or sneaking into a castle past the guards? Besting a wizard in a battle of wits? Winning a debate with the mayor, charming the princess, convincing the townsfolk not to lynch the witch? Planning out your next route to the Forbidden Mines? The amount of combat and RP is really mostly up to the players, so I can only say 50/50 because I can't really predict what will happen.

I'm not fond of fiddly rules, lots of fluff, convoluted restrictions and monotonous tactical quibbling - I like cool narrative and clever ideas - those win out every time.

Recent/Current Games I GM:
Feng Shui (Atlas Games), ~5, ~15 on
Solomon Kane (Pinnacle Games Savage Worlds), ~5 on (~10 SW total)
Wushu (Dan Bayn), ~3, ~10 on

Previous Games I've Gamemastered:
AD&D 2E (TSR), many sessions irl, but with no formality, structure or seriousness
Call of Cthulhu (Chaosium BRP), ~10, ~3 on
Chill (Mayfair Games), ~1-2, ~3 on
DC Heroes (Mayfair Games), ~1-2
Dungeons & Dragons Redbox/BECMI (TSR), many sessions irl, but no formality/structure/seriousness
Star Trek original series (FASA), ~1-2
Warhammer Fantasy Role Play 1+2E (Games Workshop/Fantasy Flight Games), ~10

Games I'm Interested In:
Basic Action Super Heroes - BASH (Basic Action Games)
Basic Role Playing (Chaosium)
Broadsword (Deep7)
Cartoon Action Hour (Zman Games, Cynthia Celeste Miller)
Hong Kong Action Theater (Guardians of Order)
Mini-Six (AntiPaladin)/OpenD6
Tri-Stat DX (Guardians of Order)

Games I've Played:
All Flesh Must Be Eaten (Eden Games), 1 session irl
Champions (R Talsorian Games), ~3
Dangerous Journeys (Gary Gygax, Game Designers' Workshop), 1
Dark Conspiracy (Game Designers' Workshop - also own), 1
Dragon Magazine's Boxed Collection, ~5
Dungeons & Dragons 3.0 (Wizards of the Coast), ~12, ~on
Dungeons & Dragons 4.0 (Wizards of the Coast), ~12 on
Ghostbusters (West End Games D6), 1
Middle Earth Role Playing (Iron Crown Enterprises), 1
Nephilim (Chaosium), 1
Paranoia (West End Games), 2
Pathfinder (Paizo), 1 on
Pendragon (Chaosium), ~2
Prime Directive (Task Force Games - also own), ~2
Runequest (Chaosium D100), ~8
Serenity (Sovereign Press Cortex), 1
Shadowrun (FASA D6 Dice Pool), ~4
Star Trek: The Next Generation (Last Unicorn Games), 2
Star Wars (West End Games D6), ~5 off
Tales of the Floating Vagabond (Avalon Hill), 1 (tipsy)
Toon (Steve Jackson - also own), 1
Traveler (Game Designers' Workshop), 1 (convention)
Twilight 2000 (Game Designers' Workshop - also own), 1

Games I Own But Haven't Played:
Batman RPG (Mayfair Games)
Expendables (Stellar Games)
GURPS, Car Wars (Steve Jackson)
Hahlmabrea (Sutton Hoo Games)
It Came From the Late, Late, Late Show (Stellar Games)
Judge Dredd (Games Workshop)
Marvel Superheroes (TSR)
Men In Black (West End Games)
Necroscope/Masterbook (West End Games)
Palladium RPG (Palladium)
Quick and the Dead, the (White Wolf)
Rolemaster (Iron Crown Enterprises)
Shades of Fantasy (HinterWelt Enterprises)
Super Squadron (Adventure Simulations)
Swordbearer (Heritage Models)
Tabloid (TSR Amazing Engine)
Talislanta (Bard Games)
Teenage Mutant Ninja Turtles (Palladium)

The Horror:
And just in case you're curious, I also created a character for FATAL, using a spreadsheet and 3 hours of my life I'll never get back.

Signature


Abstruse Decapod

"It's apparently a lesbian romance about the world ending due to bears. I've been meaning to run it by Utgardloki." -Anon

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Join Date
03-13-2010
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View jpatterson's Blog

Recent Entries

Ghoulblasters - Free Fan System and Adventure

by jpatterson on 10-14-2014 at 01:33 PM
I've uploaded Ghoulblasters, my free restatement of West End Games' Ghostbusters RPG system from the 80s. What ya gonna download?

http://www.penandpapergames.com/foru...do=file&id=135
Categories
Tabletop Gaming

Temporary PPG Alternate Chat (IRC)

by jpatterson on 05-14-2014 at 09:24 PM
I have set up an IRC chatroom hosted on PPG member Lazarus' site, as an alternate with easy to follow instructions - everything is on this page:

http://peracles-rpg.com/guest/jp/chat/ppg_alt/
Categories
Uncategorized

Why not Visit PPG Chat? New or Old - All are Welcome!

by jpatterson on 04-16-2014 at 02:58 PM
Hi there, neighbor, I'm jpatterson (JP for short), a user and chat moderator here on Pen & Paper Games. First off, welcome to the PPG site and forums if you haven't been welcomed! Feel free to post and ask questions, start topics, look for games, make posts looking for games or players or just chat in the Introductions and Offtopic forum categories.

I'd also like to take a moment to turn your attention to PPG's local site chatroom, its activity displayed in real-time at

Read More

The Path of Solomon Kane, Season Six - Play by Post Savage Worlds Campaign

by jpatterson on 01-28-2014 at 11:03 AM
I've been forced to adapt my Savage Worlds Solomon Kane campaign to play-by-post for the immediate future, until some offline issues "settle down" a bit for me. I hope I'm able to conduct it entertainingly and consistently for my players.

My plan is to conclude "The Lion of Ninn" adventure/plot point/scenario/story arc, and then see if there is interest in continuing into the further "episodes" of Season Six via play by post, or if my players would rather

Read More

Online Gem Generator

by jpatterson on 01-20-2014 at 05:50 PM
Hi everybody, just dropping by to offer this link to a site I have up that has some various random generators for everything from gems to useless items, technobabble and wrestling moves (and wrestler names and stats). (I know there are a ton of various kinds already on the net, but I feel like some of what I offer may be different than can be found easily and might be useful. A few friends and gamers have used some of them and find them useful on occasion, so I figured I'd share with others

Read More

Categories
Tabletop Gaming

Member's Files

File Date Downloads
Miniature Measurement and Scale Equivalents : This is a simple .PNG of various useful tabletop gaming scales and measurements. I made this equivalency chart using various internet sites, but this one was the most helpful: http://theminiaturespage.com/ref/scales.html 05-03-2013 46
Savage Seed: Pregnancy in Savage Worlds : This is a Savage Worlds specific work for dealing with pregnancy in tabletop roleplaying, for active or passive NPCs or PCs. 05-08-2013 42
Worlds Hammer: WFRP2> Savage Worlds Bridge : This is what I call a "Bridge" (a conduit used to get from a departure point to a destination) - a mechanical conversion of Warhammer Fantasy Role Play 2nd Edtion (WFRP2) to Savage Worlds. It is an incomplete (though I'm working on further progress o ... 04-26-2013 56
Savage Worlds Combat Actions Generator : This is intended to provide some narrative resources and inspiration for GMs and Players for cinematic combat descriptions. UPDATED Nov 4, 2013! For visual examples of many listed Parry/Guards: http://www.chivalrynow.net/sword/guards.htm UPDATED N ... 05-15-2013 255
Potion Features Generator : This was originally created for Warhammer Fantasy Role Play 2nd Edition, but should be usable for most fantasy games. 06-18-2013 150
Snake Features Generator : This PDF has tables to help you generate various information about snakes, including multi-part name, colors, patterns on their skin, length, etc. 06-18-2013 133
The Guide to Herbs for RPGS (5th Edition) : This is a very extensive public domain guide to herbs for RPGs by Shaun Hately. 06-18-2013 390
Star Trek LUG Custom Character Sheet : This is a custom character sheet I made for my group's LUG Star Trek games. It isn't fancy and doesn't have any cool LCARS designs, but it has pre-listed skills and such, which I find much more useful. 08-24-2013 78
OpenD6 Unified Scale and Weight Chart : This is the product of extrapolations and comparisons from various OpenD6 properties, to arrive at a unified structure for Scale and weight. 09-10-2013 71
Ghostbusters WEG - Forever Halloween : This is an episode of the Real Ghostbusters cartoon/animated series that I adapted into a Halloween adventure for the original West End Games Ghostbusters RPG. Summary The Lord of Night, Samhain, has been brought to the USA and your fair city, by a ... 12-09-2013 52
Online Gem Generator : Hi everybody, just dropping by to offer this link to a site I have up that has some various random generators for everything from gems to useless items, technobabble and wrestling moves (and wrestler names and stats). (I know there are a ton of va ... 01-20-2014 48
Ghoulblasters - Free Fan System and Adventure : Just in time for Halloween - this fan work uses many resources to restate the original West End Games Ghostbusters RPG in a much more condensed and somewhat modified form, though it is still over 90% compatible with any material you have for Ghostbus ... 10-14-2014 11