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  • Soft Serve's Avatar
    09-29-2014, 10:10 AM
    Wow, some people take things way too seriously. I could never torture my dice like that, imagine how poorly they'd roll afterwards?
    10 replies | 235 view(s)
  • Soft Serve's Avatar
    09-28-2014, 10:56 AM
    Trash it with supplemental material? How can you not like supplemental material?
    35 replies | 1207 view(s)
  • Soft Serve's Avatar
    09-28-2014, 10:50 AM
    This makes me want to roll every dice I have with an excel spreadsheet ready to record and find their averages. Which, I guess, means "yes" we believe in diminishing probability? If you have a record of the last 50 rolls of a dice, and are familiar with the results before rolling, and you feel...
    10 replies | 235 view(s)
  • Soft Serve's Avatar
    09-27-2014, 06:25 PM
    Does that actually exist? Well... apparently so. Interesting way to adjust the probability of a roll. But after a few bored moments of staring at d20's I think they're built against that type of thing. The 2 and 8 sides are next to the 20. It might be possible to use Dice Control on a...
    10 replies | 235 view(s)
  • Soft Serve's Avatar
    09-27-2014, 01:10 PM
    Some people have that special dice that most recently rolled a NAT 1, meaning its less likely to roll a 1 again in the future because the odds that it rolls 1 twice are 1/400 right? How true is that, or is it just superstition? This is basically the same as the old "flip a coin three times"...
    10 replies | 235 view(s)
  • Soft Serve's Avatar
    09-26-2014, 11:59 PM
    Simpler. Basically "an armor by any other name would still add +X Defense, so why do we have a bunch of tables listing various armor names and the one point of difference between them when not naming them would work just as well, save page space in print, and be easier to record on a character...
    11 replies | 222 view(s)
  • Soft Serve's Avatar
    09-26-2014, 08:53 AM
    This is the plan. I'd rather not have three separate boxes on a character sheet for Slashing, Bashing, and Piercing defense. I'd rather give armor a Damage Reduction to the one(s) its resistant to and keep it simple. (Same for damage types like Fire / Arcane / Acid etc.)
    11 replies | 222 view(s)
  • Soft Serve's Avatar
    09-25-2014, 09:38 PM
    Like I mentioned in the second post, incorporating specific protections against damage types isn't hard with the proposed rules-lite version, and was of course going to be included either way. Realism is a good place to start, but when it gets in the way of function it can be sacrificed without...
    11 replies | 222 view(s)
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About JediSoth

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Age
40
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Location
City:
Indianapolis
State:
Indiana
Zipcode:
46237
Country:
USA
Willing to Travel:
10 miles
Availability
LFG/LFP:
LFG
Availability (Days):
Friday, Saturday, Sunday
Availability (Times):
Afternoons, Evenings
Desired Gaming Frequency:
Monthly - 3 or more games per month.
Gaming Preferences
Player/GM:
Either
Preferred Genres:
Dark Future, Fantasy, Science Fiction / Futuristic, Space Opera, Super Heroic
Favorite RPGs:
AD&D 2E, Shadowrun4E, Star Wars, Paranoia, Eclipse Phase
Gaming Worlds:
Eberron, Praemal (Ptolus), Dark Sun
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
Online RPGs?:
No
What are you looking for?:
I prefer to DM (AD&D, Star Wars D6), but would play with the right mix of people (especially games of Shadowrun, Star Wars, Eclipse Phase, Star Frontiers, Dragon Age, or Pathfinder).
About Me
Real Name:
Hans
Biography:
I tend to play every other week, on weekends. I'm currently torn between Friday nights, Saturday nights (or maybe afternoons), and Sunday afternoons.

I've been playing RPGs for nearly 30 years, my introduction post makes an attempt at listing all the ones I've played. The games I'm most interested in currently (Jan. 2011) are Pathfinder, Shadowrun 4E, AD&D, Dragon Age, and Eclipse Phase. The game I've played the most, though, is D&D (from Moldvay/Mentzer Basic through 4E, with AD&D 2nd ed. being my favorite edition).

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JediSoth
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