as to what i have so far, i now have exactly three rules, which rules even combined are so simple it is actually a diceless system.
the first rule describes how to build a character. the second rule describes how traits work. the third rule describes how to resolve conflicts.
hmmm. please go take a look at my rules-light game thread over in the independent/small press sub-forum, if you haven't already - and even if you have, please provide more feedback.
on one paw, i've found that while i like having a large range of options available for a character, that does not...
those are some excellent thoughts.
my original line of thinking on the out-of-range is that since it is different for different things, it is the point of unity where one simply will not and can not hit with a given attempt. the point of no return if you will. some games fail to define when...
Star Wars, WFRP, Pathfinder, Dungeons & Dragons 3.5 and 4e
Forgotten Realms, Eberron, Homebrew
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
What are you looking for?:
Ultimately, I'm looking for a group of players that would be interested in a long-term campaign. I enjoy world-building, so eventually I would have to begin making homebrew adventures in my in-the-works setting. I wouldn't necessarily have to DM, as long as someone would be comfortable doing so. Whatever it takes to have the group meet up and throw dice.
I got my start in role-playing games at the tender age of five years old. I discovered my older brother's "Red Box" Dungeons & Dragons set before I was even in kindergarten, and although I got beat up for digging in his room, I would have to surmise that gaining a lifelong hobby from that exploration made it totally worthwhile.
I started DM'ing D&D around 2000 while on active military duty, spanning 3e, 3.5 and 4e games, as well as playing in numerous campaigns run by friends across the world. I have also participated in OWoD, Pathfinder and Traveler campaigns as well. I currently have a group of friends that I gained simply from searching for other table-top RPG players in my area, and while we currently are on hiatus from two different campaigns due to conflicting schedules, we are always looking for additional players.
"All you need is ignorance and confidence, then success is assured." -Mark Twain