NATUREBORN, FELINE (CATFOLK)
This humanoid, somewhere between a human or elf and a cat, stands a little shorter than an elf, and a little more slender as well. He wears protective attire over his furred body, and his feline ears pivot to catch every sound.
Feline natureborn, and indeed all natureborn, are distant offshoots from the elven race. Feline natureborn don’t particularly enjoy fighting, though they do enjoy hunting.
Feline natureborn average barely
Burst of Speed
Level: Sor/Wiz 3
Components: V, S, M
Casting Time: 1 standard action
Targets: One touched creature
Duration: 1 round
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)
The transmuted creature's movements speed into a blur.
On the transmuted creature's next turn, the subject may take an additional move action immediately before or after his or her move
Hit Dice: 3d8+2 (15 hp)
Speed: 50ft (10 squares), Climb 20ft.
Armor Class: 15 (+4 Dex, +1 natural), touch 14, flat-footed 11
Base Attack/Grapple: +1/+2
Attack: Claw +5 melee (1d6+1)
Full Attack: Bite +5 melee (1d4+1) and 2 claws +0 melee (1d6+1)
Special Attacks: Pounce, rake 1d4+1
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +7, Will +1
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