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  • jpatterson's Avatar
    Yesterday, 01:27 PM
    Well that's a given, all those variables you mention would assume to be relatively even or consistent. And obviously most trials are done in any experiment using in the hundreds or sometimes thousands because probability does seem to "pool" in certain threshholds, and smaller trials (of say 300...
    8 replies | 100 view(s)
  • Matt James's Avatar
    09-29-2014, 07:25 PM
    Gents (and/or ladies), if you're on that list. Send me a PM. I want to reward you for helping out.
    15 replies | 473 view(s)
  • DMMike's Avatar
    09-29-2014, 07:00 PM
    Anything you want. However, the more rules you write is the more tactical you can get. The fewer rules you write is the more you depend on rule zero. I was aiming for simplicity with my system, and drew a lot from Skyrim and Final Fantasy to do it. Let's see how many rules it took: -...
    6 replies | 147 view(s)
  • DMMike's Avatar
    09-29-2014, 05:40 PM
    I hope this means, "if you're an expert die roller, and can call your roll 9 times out of 10, then you can easily call the result with some confidence." If it means, "if you've recorded every roll you've ever made, then you'll be able to predict your next roll," it will need more justification. ...
    8 replies | 100 view(s)
  • Soft Serve's Avatar
    09-29-2014, 10:10 AM
    Wow, some people take things way too seriously. I could never torture my dice like that, imagine how poorly they'd roll afterwards?
    8 replies | 100 view(s)
  • Umiushi's Avatar
    09-28-2014, 09:46 PM
    Umiushi replied to a thread Worm Delve in The Unquiet Lands
    This is the twenty-ninth main post for Worm Delve. Players' posts in either thread are due by 11 pm, Tuesday, September 30th. The next main post will appear by 11 pm, Thursday, October 2nd. Pradize walks past Derim to face the wall, takes off her gloves, and then removes a slender key from her...
    65 replies | 1451 view(s)
  • Umiushi's Avatar
    09-28-2014, 09:45 PM
    This post complements the twenty-ninth Worm Delve main post. Players' posts in either thread are due by 11 pm, Tuesday, September 30th. The next OOC main post will appear by 11 pm, Thursday, October 2nd. Healing Check DC 16 You would not expect the sudden, simultaneous emergence of acute...
    151 replies | 2785 view(s)
  • nijineko's Avatar
    09-28-2014, 02:56 PM
    Hey, it works for Martians. ;D (obscure sci-fi reference) Also reminds me of the old school grognard munchkins who would gently heat their old dice in a frying pan, because the process used would embed air-bubbles inside of the plastic, and heating them slightly would allow the bubbles to...
    8 replies | 100 view(s)
  • Soft Serve's Avatar
    09-28-2014, 10:56 AM
    Trash it with supplemental material? How can you not like supplemental material?
    33 replies | 1100 view(s)
  • Soft Serve's Avatar
    09-28-2014, 10:50 AM
    This makes me want to roll every dice I have with an excel spreadsheet ready to record and find their averages. Which, I guess, means "yes" we believe in diminishing probability? If you have a record of the last 50 rolls of a dice, and are familiar with the results before rolling, and you feel...
    8 replies | 100 view(s)
  • jpatterson's Avatar
    09-28-2014, 04:19 AM
    I am also not a math whiz and never had a physics or probability or any classes that would be helpful in this example, but I think comparing a coin flip to a die roll is perhaps a flawed analogy because one is binomial and the other has a larger set of results. As you provided, probability is...
    8 replies | 100 view(s)
  • Soft Serve's Avatar
    09-27-2014, 06:25 PM
    Does that actually exist? Well... apparently so. Interesting way to adjust the probability of a roll. But after a few bored moments of staring at d20's I think they're built against that type of thing. The 2 and 8 sides are next to the 20. It might be possible to use Dice Control on a...
    8 replies | 100 view(s)
  • nijineko's Avatar
    09-27-2014, 03:17 PM
    it largely depends on how you hold the RGU, and subsequently release the RGU. if one could control their spatial positioning such that they hold the RGU the exact same way each and every time, release the RGU at the exact same spatial positioning with the exact same amount of force each and...
    8 replies | 100 view(s)
  • Soft Serve's Avatar
    09-27-2014, 01:10 PM
    Some people have that special dice that most recently rolled a NAT 1, meaning its less likely to roll a 1 again in the future because the odds that it rolls 1 twice are 1/400 right? How true is that, or is it just superstition? This is basically the same as the old "flip a coin three times"...
    8 replies | 100 view(s)
  • Soft Serve's Avatar
    09-26-2014, 11:59 PM
    Simpler. Basically "an armor by any other name would still add +X Defense, so why do we have a bunch of tables listing various armor names and the one point of difference between them when not naming them would work just as well, save page space in print, and be easier to record on a character...
    11 replies | 153 view(s)
  • Malruhn's Avatar
    09-26-2014, 09:51 PM
    Malruhn replied to a thread [DM / Player Tools] New Race: Drokal (Pathfinder RPG) in Campaign Resources
    I don't see any down-side to playing a Drokal. No penalty to Diplomacy due to tattoos in your face? This sounds like there would have to be a level adjustment of +1 to play one... Just a thought.
    2 replies | 66 view(s)
  • nijineko's Avatar
    09-26-2014, 09:44 PM
    I have not decided whether or not to use grid coordinates. What other systems or mechanics might be possible to accomplish this?
    6 replies | 147 view(s)
  • jpatterson's Avatar
    09-26-2014, 12:59 PM
    For simplicity, I feel you can't beat a small handful of differences, like Light (leather), Medium (mail or scale), Heavy (plate and mail) and maybe Full (plated armor), with only significant differences of multiple armor ratings in difference (2, 5, 7 and 9 for example). I do agree there are...
    11 replies | 153 view(s)
  • DMMike's Avatar
    09-26-2014, 12:55 PM
    Note: I need descriptions for monster-swarm tactics... SwarmsMore often than not, one monster will have several friends. A swarm is any group of monsters numbering four or more that generally move as a group. Except for health, their scores are the same as the individual monsters of that type....
    16 replies | 433 view(s)
  • DMMike's Avatar
    09-26-2014, 11:51 AM
    Let me rephrase: Do you want armor types to be simpler, or more complex? Your original post says that armor types are only different by 1 armor point, so "what's the point?" Which I interpret as, "armor isn't complex/interesting enough." The OP also says that armors should be reduced to...
    11 replies | 153 view(s)
  • DMMike's Avatar
    09-26-2014, 11:38 AM
    If you're using grid coordinates, you're wandering out of the realm of rules-light. I guess you could probably keep it fairly simple, though: - pieces move up/down, left/right, in a number of spaces equal to their Speed. - movement through walls or other pieces are not allowed. (Unless you're a...
    6 replies | 147 view(s)
  • Soft Serve's Avatar
    09-26-2014, 08:53 AM
    This is the plan. I'd rather not have three separate boxes on a character sheet for Slashing, Bashing, and Piercing defense. I'd rather give armor a Damage Reduction to the one(s) its resistant to and keep it simple. (Same for damage types like Fire / Arcane / Acid etc.)
    11 replies | 153 view(s)
  • falinxelote's Avatar
    09-26-2014, 05:00 AM
    you could easily give the armor with say high resistance to piercing damage a few points of damage reduction or have it cause an attack penalty so you don't have to compare a bunch of different AR values. Just modify what the bonus does a little and you still get your realism without a lot of rules
    11 replies | 153 view(s)
  • Umiushi's Avatar
    09-25-2014, 11:23 PM
    Umiushi replied to a thread Worm Delve in The Unquiet Lands
    This is the twenty-eighth main post for Knowledge's Cauldron. Players' posts in either thread are due by 11 pm, Saturday, September 27th. The next main post will appear by 11 am, Monday, September 29th. "He heard me, I expect," says Pradize easily, "Interested? My name is Pradize and it's been...
    65 replies | 1451 view(s)
  • Umiushi's Avatar
    09-25-2014, 11:22 PM
    This post complements the twenty-eighth Worm Delve main post. Players' posts in either thread are due by 11 pm, Saturday, September 27th. The next OOC main post will appear by 11 am, Monday, September 29th. Thank you for the detailed first look at your PC, Zus. Within the narrative or outside...
    151 replies | 2785 view(s)
  • Soft Serve's Avatar
    09-25-2014, 09:38 PM
    Like I mentioned in the second post, incorporating specific protections against damage types isn't hard with the proposed rules-lite version, and was of course going to be included either way. Realism is a good place to start, but when it gets in the way of function it can be sacrificed without...
    11 replies | 153 view(s)
  • jpatterson's Avatar
    09-25-2014, 04:24 PM
    Hi there Cassie, and welcome to Pen and Paper Games! That was a great intro thread and you sound like someone that's easygoing person that also has a very clear idea of what you want in gaming, and who has a good number of different games under your belt, which is terrific! Good work on the post! ...
    3 replies | 82 view(s)
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by Morashitar on 07-15-2014 at 02:22 PM
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Swords & Sorcery Core Rulebook : The new fourth printing (May 2011)! Swords & Wizardry is the ENnie-Award winning "retro-clone" of the original fantasy roleplaying game created by Gary Gygax and Dave Arneson. The Core Rules also contain some selected material from the supplements (1 ... 06-17-2013 136
Labyrinth Lord: Revised Edition (no-art version) : http://www.goblinoidgames.com/index.html "Enter a world filled with labyrinths, magic, and monsters! You can take the role of a cleric, dwarf, elf, fighter, halfling, magic-user, or thief on your quest for glory, treasure, and adventure! This is a ... 06-17-2013 156
Four Color System (Core Rules) : The Four Color (4C) System is an emulator of an older game system. With the Four Color System not only can you create new super-heroes, world, universes and adventures but you can plug and play the old games and new Four Colors materials. Four Color ... 06-17-2013 292
Neverwhere 3rd Edition : Based on Neil Gaiman's book and TV series, Neverwhere is an urban fantasy game set in London Below, a magical parallel realm that co-exists with London, or 'London Above'. Check out the source material and get playing. 06-17-2013 149
Barbarians of Lemuria : Half a million years ago, on the lost continent of Lemuria in the Pacific, the first civilizations arose from the red murk of barbarism. For thousands of years the first men had struggled heroically to overcome the Dragon Kings – a cruel reptilian ra ... 06-17-2013 425
Night of the Ghoul : This scenario is designed as an introduction to the World of Darkness for new characters. The style of game is a supernatural thriller, along the lines of the X-files, and may be used to begin a campaign exploring the paranormal. This scenario is ... 09-30-2013 65
Eclipse Phase - Ego Hunter (v1.0) : Eclipse Phase - Ego Hunter is a convention scenario for Eclipse Phase. It is unique in that most (possibly all) of the player characters are forks ... will be playing a beta fork of Achjima. 08-14-2013 452
Cosmic Patrol Quick-Start Rules : Cosmic Patrol is about fast-paced "rockets and rayguns" sci-fi as imagined in the pulp era. The emphasis is squarely on story, and players take turns as Lead Narrator. This 24-page PDF includes characters and everything needed to run The Khan Protoco ... 03-21-2014 22
Savage Worlds: The Wild Hunt : This 16-page PDF includes the Savage Worlds Test Drive rules, a fully detailed modern horror scenario called The Wild Hunt, and printable game aids. Savage Worlds is a universal system with expansions to cover a variety of settings. It emphasizes eas ... 03-21-2014 54
Legends of the Five Rings Quickstart : Lot5R is a game of medieval fantasy set in the world of Rokugan, which is a cross between feudal Japan and China. This 32-page Quickstart is built around the Legacy of Disaster starter adventure and contains pre-generated characters, spells, and basi ... 03-21-2014 23
44: A Game of Automatic Fear : "Someone you know was just replaced by a machine. No one else knows. You are next." 44: A Game of Automatic Fear is a suspense RPG. You portray people who know a robot conspiracy called Section 44 is replacing humanity. Can you survive before the co ... 03-21-2014 16
Advanced Fighting Fantasy Roleplaying Game : If you have enjoyed the "Fighting Fantasy" solo interactive gamebooks written by Ian Livingstone and Steve Jackson then you might like to try a tabletop style roleplaying game based on their work with a group of roleplayers. The Advanced Fighting F ... 04-02-2014 27
BattleTech: Quick-Strike Cards: Introductory Set : The year is 3039, and mankind is at war. At the pinnacle of military technology is an avatar of armor and weapons: the BattleMech. On the battlefields of a thousand worlds, the warlords who reign supreme fight to reclaim the mantle of the fallen Star ... 04-02-2014 21
Advanced Edition Companion (Labyrinth Lord, no-art : The advanced first edition game as you remember it. Labyrinth Lord gives you the play experience of the old editions of the world's most popular fantasy roleplaying game! The Advanced Edition Companion is a handbook of advanced player and referee op ... 04-03-2014 90
Firefly Interactive Crew and Ship Sheets : To play in the ‘Verse, you’re going to need a FIREFLY RPG Crew Sheet and a Ship Sheet for your Crewmember and your boat. The sheets in this download are interactive forms. When you open them up in your PDF reader, you can type in text or numbers into ... 04-06-2014 28
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