3.5, Pathfinder, D20 Modern, willing to try anything else
Preferred Playing Style:
50% Roleplaying / 50% Combat
Ideal Group Size:
Medium Groups (Between 4 and 6 players)
What are you looking for?:
Looking for a unique world with flowing story. Hack/Slash is alright... just as long as it does not dominate the game, and it should be balanced by sound reasoning. I dislike the "here's something, kill it!" kind of game... I like to know why I am killing it, because non-combat defeat of opponents (i.e. defeating the purpose behind fighting them) is always better than bludgeoning your way though waves upon waves of NPCs. Ideally, I am looking for a little looser DM control... something like "fulfill these objectives" with the path to how that is accomplished open to the party/players instead of a directive to kill X NPC.
Generally play divine casters, as the thematics of those fits my style, but I'll play whatever is needed. D20 Modern I tend to go on the Smart or Quick trees.
As far as group stuff:
Smaller groups are good... anything more than about 4-6 players gets to the point of cumbersome. I hate waiting 15 minutes for a combat turn to roll around again because it just kills the momentum of the game. Other than that, I will want to meet any group I am about to join for at least a one-shot type thing to gauge personalities and playstyles (and to give everyone a feel for mine... those two qualities are impossible to explain in a paragraph or two).
I am 27, in case that is an issue. (In my experience, it hasn't been, but I like to clear things up before there is any awkwardness.)
I have played mostly 3.5, Pathfinder, and d20 Modern custom/unique scenarios (always been a GM's homebrew of world, never really any campaign settings). Tried 4th ed and hated it to the point where I gave away the books. Pathfinder is where it is at, and where it will be for the forseeable future.
I have a homebrew combat system for d20 Modern and Pathfinder that I would love to pass on and start a movement for, if there is interest.