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  • Farcaster

    by Published on 09-20-2010 12:00 AM
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    2. Reviews
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    I've been waiting eagerly for the re-release of the Dark Sun Campaign Setting for a long time since the early days of 3rd Edition, actually. Why? It's an amazingly different world in comparison to the somewhat same old and tired fantasy settings out there. But, D&D 3e came and went and Dark Sun languished in some dark corner of the WotC offices probably collecting dust next to Planescape forgotten and dejected. I honestly didn't think I'd ever see this world in print again, but after a decade and half, Wizards of the Coast finally came through with a completely revitalized 4th Edition Athas. ...
    by Published on 09-09-2010 03:30 PM
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    The Slaying Stone by Logan Bonner is a Dungeons & Dragons adventure for a group of 1st level characters designed to take the players all the way through first level. It is a standalone adventure with a straightforward premise: recover a potent magic item that can (possibly) kill anyone or anything (sufficiently low in level) nearly instantaneously. This relic, known as the Slaying Stone, lies in the ruins of a town which was overrun nearly a decade prior by an invading horde of goblins. The player characters are called on to venture into town, find the slaying stone and return it.
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    by Published on 08-03-2010 04:45 PM
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    2. Site News


    I've been eagerly looking forward to GenCon for months now and the day has finally arrived. Tomorrow I will be getting on a plane at some *God-Awful* early hour headed towards Indianapolis. Barring the interference of the gods or some pissed off storm elemental, I will be arriving at the convention center around 5 or 6 pm local time. While I'm there, I'll be keeping you guys up to date with my coolest finds and the latest happenings on our P&PG Facebook Fan Page, so be sure to add us to your Facebook news feed by becoming a fan. And if you're coming to the con, feel free to come and find me. I would enjoy meeting any of my fellow P&PGrs I'll periodically post on our facebook page if I'm going to be hanging out anywhere for a while.
    by Published on 07-28-2010 02:00 AM
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    2. RPG Industry
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    One of the things that makes Dark Sun such an interesting and unique setting is the distinctive array of races that collectively toil and suffer under the tyranny of the world's unforgiving sun. Life is hard on Athas, and the people who dwell here have been made hard by it. Even those more familiar racial archetypes we've become accustomed to in typical fantasy settings have been peeled back and replaced with something darker ... more sinister even.

    Even still, none of these come close to being as alien as the enigmatic thri-kreen, a nomadic race of mantis-like hunters that roam the wastes of Athas. ...
    by Published on 07-26-2010 01:17 PM
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    2. RPG Industry


    A few weeks back, Loremaster.org had an unfortunate crash while upgrading the site. Since then the site has been in a bit of limbo as our friend Matt James worked on getting the site back up and working. Fortunately, as of today, Loremaster is back in action, and proving that good things come to those that wait, it's got a very nice new theme to boot. If you're a 4e or Forgotten Realms fan, you really should check this site out.
    by Published on 07-23-2010 05:00 AM
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    2. Ask-a-GM
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    This week's Ask-a-GM comes from our mailbag. Cody asks,


    I'm currently GMing a game for a group of friends, and I'm having a big problem getting them to make decisions. I had decided from the start that I would simply decide where the bad guys were at any given moment, and let the players decide how to defeat them, so I didn't railroad, and it would be their game. I started the game, ran the first session, and then *smack.* The players looked at me expectantly for a plot hook. They knew that there were three big bads out there with a stolen jet engine and nuclear bomb plans, but they wanted me to essentially tell them where they were. I tried dropping small hints at what they could do, but I basically had to say "go here" before they would do anything! So how do you nudge players in the right direction without railroading them?

    Thank you,

    Cody


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    by Published on 07-16-2010 01:00 PM  Number of Views: 2370 
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    At some point, despite your best laid plans, your players are going to come up with an idea that you completely didn't anticipate or prepare for. At that moment, you are going to be confronted with a choice. Do you stifle the players' ingenuity, arbitrarily shutting down what are legitimately good ideas? Or, do you roll with it, toss your plans to the wind and dive headfirst into full improv mode? Running a game on the fly isn't something that comes easily to every GM, and some systems can make off-the-cuff gaming particularly difficult. The temptation might be to throw down roadblocks and stay firmly on the tracks, but this is generally far from satisfying from a player point of view ...
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