1. Characteristics: Divide 4 points between Str, Agl, Mind and Appeal. You can't exceed 3 to start and you may place 0 (average) as a value. You can put -1 in something to have an extra point to put in something else. 2. Combat Abilities: Divide 4 points between Brawl (unarmed), Melee (armed), Ranged and Defense (avoid being hit). You may have 0, average, in a Combat Ability. You can't exceed 3 to start and you may place 0 (average) as a value. 3. Careers: Divide 4 points between 4 Careers you choose from the list below. You can't exceed 3 to start and you may place 0 (average) as a value. Careers Alchemist Assassin Barbarian/Savage Beggar/Vagabond Blacksmith Dancer/Tumbler Farmer/Peasant Gladiator/Champion Hunter/Tracker Magician/Sorcerer Mariner/Seaman Merchant/Trader Mercenary/Warrior Minstrel/Poet Noble/Courtier Physician/Healer Pirate/Buccaneer Priest/Druid Serving Wench/Courtesan Scribe/Scholar Sky Pilot/Airman Slave/Thrall Soldier/Guard Thief/Rogue Torturer/Gaoler Worker/Labourer 4. Birthplace: Axos Mountains - Barbarian, Hunter?, Warrior? Boons: Disease Immunity, Hard to Kill, Quick Recovery, Rock Tracker, Sling Flaws: Country Bumpkin, Distrust of Sorcery, Illiterate, Landlubber, Taciturn Haklaton Boons: Artistic, Beast Friend, Haklaton Agility, Keen Eyesight, Night Sight, Gliding (Haklaton automatically have this), Climbing (this too) Haklaton Flaws: Combat Paralysis, Delicate Beshaar Desert - Barbarian, Tracker?, Warrior? Boons: Beastfriend, Keen Eyesight, Sand Tracker, Beshaari War Cry Flaws: Country Bumpkin, Delicate, Feels the Cold, Landlubber, Taciturn Empty Lands - Boons: Flaws: Fire Coast/Kalukan - Slave and Soldier Boons: Fearsome Looks, Hard to Kill, Poison Immunity, Strength Feat, Thick Skin Flaws: All Thumbs, Lumbering, Illiterate, Unsettling Halakh - Assassin, Thief Boons: Blind Combat, Escape Artist, Fighting Knife, Poison Immunity, Rock Tracker, Sneaky, Quick Recovery Flaws: Craving (Addiction), Landlubber, Untrustworthy Klaar/Cerulean - Barbarian, Merchant? No Alch/Phys/Scr/Sorc Boons: Beast Friend, Cerulean Strength, Fearsome Looks, Giant Weapons, Plains Tracker, Strength Feat, Thick Skin Flaws: All Thumbs, Lumbering, Illiterate Lysor - Healer, Noble, Merchant Boons: Attractive, Disease Immunity, Great Wealth, Learned Flaws: City Dweller, Combat Paralysis, Delicate, Morgazzon's Curse, Malakut - Thief, Soldier Boons: Blind Combat, Fighting-Spear, Sneaky, Thieves Tools Flaws: Delicate, Untrustworthy, Landlubber Oomis - Merchant, Noble Boons: Detect Deception, Giant-Friend, Great Wealth, Hard to Kill, Swamp Tracker Flaws: Morgazzon's Curse, Greed, Poor Hearing Parsool - Mariner, Thief Boons: Born Sailor, Carouser, Parsool War Cry, Pirate Killer, Swamp Tracker Flaws: City Dweller, Drunkard, Illiterate, Missing Eye or Ear, Missing Limb Port of Sea Lords - Seaman, Pirate Boons: Born Sailor, Carouser, Escape Artist, Quick Recovery Flaws: Drunkard, Illiterate, Missing Eye or Ear, Missing Limb, Untrustworthy Qo and Qush Jungles/Grooth - Barbarian? Boons: Fearsome Looks, Hard to Kill, Keen Hearing, Keen Scent, Strength Feat Flaws: Sataria - Noble, Merchant, Scholar, Sky Pilot possible, no Beggar Boons: Artistic, Etiquette, Learned, Great Wealth, Marked by the Gods Flaws: All Thumbs, Fear of Fire, Illiterate, Poor Eyesight, Ugly and Brutish Shamballah - Hunter Boons: Country Bumpkin, Beast Friend, Jungle Tracker, Keen Eyesight, Keen Hearing, Keen Scent Flaws: Distrust of Sorcery, Feels the Cold, Illiterate, Landlubber Tyrus - Sailor, Soldier, no Sorc Boons: Jungle Tracker, Magic Resistance, Nose for Magic, Try Longbow, Tyrus War Cry Flaws: Distrust of Sorcery, Illiterate Ureeb - Thief, Mercenary Boons: Blind Combat, Escape Artist, Special Item Flaws: City Dweller, Illiterate, Taciturn Valgard - Barbarian, Warrior Boons: Keen Scent, Marked by the Gods, Snow Tracker, Quick Recovery, Valgardian Blade, War Cry Flaws: Country Bumpkin, Distrust of Sorcery, Feels the Heat, Illiterate, Landlubber, Taciturn Zalut - Magician, Priest, Alchemist, Slave Boons: Learned, Magic Resistance, Magic of Sorcerer-Kings, Night Sight, Poison Immune, Power of Void Flaws: Combat Paralysis, Delicate, Cravings (Addiction), Morgazzon's Curse, Poor Recovery, Unsettling, Untrustworthy 5. Race: Race of Man - no adjustments unless indicated by Birthplace Cerulean: blue giants, +1 Str, Agl penalty pg75 Grooth: carnivorous man-apes pg76 Haklaton: winged mountain people pg 76 Kalukan: headless eunuchs with single eye in center of chests Morgaluth: sickly vampires Slorth: woman headed snakes with needle-teethed sleep-bite 6. Boons and Flaws: Choose 1 Boon by Birthplace. You can choose a second Boon but must also take a Flaw. No more than 2 Boons can be taken to start. 7. LifeBlood: This is your Hit Points - if you put 1 in your Str, then your LB is (10+1) = 11. LB starts at 10+ Str Characteristic. 8. Hero Points: These are spent during the game to change rolls and otherwise get more favorable results. You start with 5 HP. 9. Armor: Armour type Protection Penalties Very Light d3-1 (1) No penalty Light d6-2 (2) Max. defence 3 Medium d6-1 (3) Max. defence 3 Agility -1 Heavy d6 (4) Max. defence 2 Agility -1 Very heavy d6+1 (5) Max. defence 1 Agility -2 Shield +1 Cannot use 2-handed weapons 10. Weapons: Weapon Damage Notes Great/Two-Handed Axe d6 Can be thrown d6+2 Bow d6 Range 60’ d6+2 Club d6-1 Can be thrown d6+1 Crossbow d6+1 2 rounds to load, range 80’ d6+3 Dagger d3 Can be thrown Easy to conceal Fist d2 d3 with brass knuckles Flail d6+1 -1 to hit d6+3 Knife (Kir) d6-2 Can be thrown Mace d6 Can be thrown but at –1 to hit d6+2 Sling d6-2 Range 30’ d6 Spear (Khastok) d6 Can be thrown d6+2 Staff d6-1 2-handed d6+1 Sword d6 Popular for adventurers d6+2 11. Other Gear: As desired, approved by GM My BoL Character: Kel, Male, Beshaari Desert-Dweller, Race of Man, Wandering Hero Attributes: Str 1, Agl 1, Mind 1, Appeal 1 Combat Abilities: Brawl 0, Melee 1, Ranged 1, Defense 2 Careers: Barbarian 1, Hunter 2, Peasant 0, Healer 1 Boons: Beastfriend, Keen Eyesight +1d Flaws: Landlubber -1d sea LifeBlood (LB): 12 HeroPoints (HP): 5 Languages (S/R/W): Besharri, Lemurian Armor: Light d6-2 - battle harness, loincloth, boots, bracers, bronze crownband Weapons: fist/wrestle d2+, 2h hand-carved family baobab staff d6+1, thrown janium caber d6-2, sling d6-2 Gear: water bladder, wooden tankard, blanket and bedroll, Other: Aruk the sandrunner (riding ostrich) P84? Gods: Hurm (All), Zalkyr (Sun), Dyr (Storms), Chiomalla (Crops/Harvest), Quathhoomar (Travel)