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Halfman's Character

  1. RPGGamer
    Savelin Male Eladrin Wizard
    Level 1
    Unaligned
    Representing Halfman

    Strength 10(+0) Constitution 14(+2) Dexterity 14(+2) Intelligence 18(+4) Wisdom 13(+1) Charisma 11(+0) Height: 5' 11" Weight: 140 lb Skin: Tan Eyes: Green Hair: Silver; Wavy; Beardless
  2. Halfman
    Savelin Male Human Wizard
    Level 1
    Unaligned
    Representing Halfman


    Strength 10(+0) Constitution 12(+1) Dexterity 13(+1) Intelligence 16(+3) Wisdom 16(+3) Charisma 11(+0) Height: 5' 11" Weight: 140 lb Skin: Light Eyes: Hazel Hair: Light Brown; Straight; Beardless

    Maximum Hit Points: 22

  3. Halfman
    • Bloodied: 11
      Surge Value: 5
      Surges / Day: 7

      Speed: 6 squares
      Vision: Normal
      Initiative:1d20 +5 = + 1 [dexterity] + 4 [improved initiative] Base Strength Attack:1d20 +0 = + 0 [strength] Base Dexterity Attack:1d20 +1 = + 1 [dexterity] Base Constitution Attack:1d20 +1 = + 1 [constitution] Base Intelligence Attack:1d20 +3 = + 3 [intelligence] Base Wisdom Attack:1d20 +3 = + 3 [wisdom] Base Charisma Attack:1d20 +0 = + 0 [charisma]






  4. Halfman
    • Armor Class:13= 10 + 3 [intelligence] Fortitude Defense:12= 10 + 1 [Human] + 1 [constitution] Reflex Defense:14= 10 + 1 [Human] + 3 [intelligence]Will
    • Defense:16= 10 + 1 [Human] + 2 [wizard] + 3 [wisdom]
      Armor: None (street clothes)
      Shield: None

      Attacks:
    • Unarmed Melee: +0 [base strength attack] vs AC; damage 1[W]=1d4
      Dagger: +3 vs AC [0 strength] [+3 proficiency]; damage 1[W]=1d4 1 lb (Light blade); usable off-hand; light throwable

  5. Halfman
    Thrown: +4 vs AC [+1 dexterity] [+3 proficient, damage 1d4+1 [dexterity]
    Cloud of Daggers +3i [base intelligence attack] vs reflex
    Ray of Frost +3i [base intelligence attack] vs fortitude
    Thunderwave +3i [base intelligence attack] vs fortitude
    Icy Terrain +3i [base intelligence attack] vs reflex
    Flaming Sphere +3i [base intelligence attack] vs reflex
    Sleep +3i [base intelligence attack] vs will
    i Implement-usable power. Apply a bonus as appropriate.
    Base Saving Throw: d20 vs 10
  6. Halfman
    Languages:Common; Elven;
    Rituals Known:

    • Animal Messenger [Level 1]
      Comprehend Language [Level 1]
      Tenser's Floating Disk [Level 1]

    Skills:

    • Acrobatics:+3 = 1 + 2 [jack of all trades]
    • Arcana:+8 = 3 + 5 [class training]
    • Athletics:+2 = 0 [strength] + 2 [jack of all trades]
    • Bluff:+2 = 0 [charisma] + 2 [jack of all trades] Diplomacy:+2 = 0 [charisma] + 2 [jack of all trades]
  7. Halfman
    • Dungeoneering:+8 = 3 [wisdom] + 5 [class training]
    • Endurance:+3 = 1[constitution] + 2 [jack of all trades]
    • Heal:+5 = 3 [wisdom] + 2 [jack of all trades]
    • History:+8 = 3 [intelligence] + 5 [class training]
    • Insight:+8 = 3 [wisdom] + 5 [class training]
    • Intimidate:+2 = 0 [charisma] + 2 [jack of all trades]
    • Nature:+5 = 3 [wisdom] + 2 [jack of all trades]
    • Perception:+5 = 3 [wisdom] + 2 [jack of all trades]
  8. Halfman
    • Religion:+8 = 3 [intelligence] + 5 [class training]
    • Stealth:+3 = 1 [dexterity] + 2 [jack of all trades]
    • Streetwise:+2 = 0 [charisma] + 2 [jack of all trades]
    • Thievery:+3 = 1 [dexterity] + 2 [jack of all trades]

    Feats:

    • Improved Initiative
      Jack of all Trades


    At-Will:

    • Basic Melee Attack: By weapon, damage 1[W]
      Basic Ranged Attack: By weapon, damage 1[W]+1 [dexterity]
      Move grabbed target: +0 [base strength attack] vs fortitude

  9. Halfman
    Escape: +3 [acrobatics] vs reflex / +2 [athletics] vs fortitude
    Ghost Sound [Wizard]
    Light [Wizard][minor action]
    Mage Hand [Wizard][minor action]
    Prestidigitation [Wizard]
    Cloud of Daggers [Level 1]
    Ray of Frost [Level 1]
    Thunderwave [Level 1]


    Encounter Powers:


    • Second Wind
      Spend an Action Point
      Use Implement [free action]
      Icy Terrain [Level 1]


  10. Halfman
    Daily Powers:

    • Flaming Sphere [Level 1]
      Sleep [Level 1]

    Human

    • One extra at-will power from your class (already included)
    • One bonus feat at 1st level (already included)
    • One bonus skill from the skill class list (already included)
    • +1 to fortitude, reflex, and will defenses

    Wizard

    • This wizard prefers using an orb.
    • Cantrips
    • Ritual Casting [bonus feat, not listed above]
    • Spellbook



    Savelin's Equipmen
    • Ink vial
    • Ink pen
    • Pouch (belt) x1
    • Orb
    • Spellbook x1
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