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Halfman's Character

  1. RPGGamer
    Savelin Male Eladrin Wizard
    Level 1
    Unaligned
    Representing Halfman

    Strength 10(+0) Constitution 14(+2) Dexterity 14(+2) Intelligence 18(+4) Wisdom 13(+1) Charisma 11(+0) Height: 5' 11" Weight: 140 lb Skin: Tan Eyes: Green Hair: Silver; Wavy; Beardless
  2. RPGGamer
    Maximum Hit Points: 24

    Bloodied: 12
    Surge Value: 6
    Surges / Day: 8 [includes constitution modifier]


    Size: Medium
    Speed: 6 squares
    Vision: Low-light

    Initiative:1d20 +6 = + 2 [dexterity] + 4 [improved initiative] Base Strength Attack:1d20 +0 = + 0 [strength] Base Dexterity Attack:1d20 +2 = + 2 [dexterity] Base Constitution Attack:1d20 +2 = + 2 [constitution] Base Intelligence Attack:1d20 +4 = + 4 [intelligence] Base Wisdom Attack:1d20 +1 = + 1 [wisdom] Base Charisma Attack:1d20 +0 = + 0 [charisma]
  3. RPGGamer
    Armor Class:15= 10 + 4 [intelligence] + 1 [wizard staff] Fortitude Defense:12= 10 + 2 [constitution] Reflex Defense:14= 10 + 4 [intelligence] Will Defense:14= 10 + 1 [Eladrin] + 2 [wizard] + 1 [wisdom]
    Armor: None (street clothes)

    Shield: None
  4. RPGGamer
    Attacks:
    Unarmed Melee: +0 [base strength attack] vs AC; damage 1[W]=1d4
    Dagger: +3 vs AC [0 strength] [+3 proficiency]; damage 1[W]=1d4 1 lb (Light blade); usable off-hand; light throwable
    Thrown: +5 vs AC [+2 dexterity] [+3 proficient, damage 1d4+2 [dexterity]
    Quarterstaff: +2 vs AC [0 strength] [+2 proficiency]; damage 1[W]=1d8 4 lb (Staff)
    Longswordv: +3 vs AC [0 strength] [+3 proficiency]; damage 1[W]=1d8 4 lb (Heavy blade) versatile
    Ray of Frost +4i [base intelligence attack] vs fortitude
    Scorching Burst +4i [base intelligence attack] vs reflex
    Thunderwave +4i [base intelligence attack] vs fortitude
    Force Orb +4i [base intelligence attack] vs reflex
    Icy Terrain +4i [base intelligence attack] vs reflex
    Ray of Enfeeblement +4i [base intelligence attack] vs fortitude
    Flaming Sphere +4i [base intelligence attack] vs reflex
    Sleep +4i [base intelligence attack] vs will
    v Versatile weapon. Add +1 to damage if using two-handed.
    i Implement-usable power. Apply a bonus as appropriate.
  5. RPGGamer
    Base Saving Throw: d20 vs 10

    Encumberance 4eNormal Load:
    Heavy Load:
    Maximum Drag Load
    100 lb.
    200 lb.
    500 lb.

    Encumberance 3.5Light load:
    Medium load:
    Heavy load:
    Lift over head:
    Lift off ground:
    Push or drag:
    33 lb. or less
    34-66 lb.
    67-100 lb.
    100 lb.
    200 lb.
    500 lb.

    Languages:Common; Elven;
    Rituals Known:
    Comprehend Language [Level 1]
    Secret Page [Level 1]
    Tenser's Floating Disk [Level 1]
  6. RPGGamer
    Skills:
    Acrobatics:+2 = 2 [dexterity] Arcana:+11 = 4 [intelligence] + 2 [Eladrin] + 5 [class training] Athletics:+0 = 0 [strength] Bluff:+0 = 0 [charisma] Diplomacy:+5 = 0 [charisma] + 5 [eladrin education] Dungeoneering:+1 = 1 [wisdom] Endurance:+2 = 2 [constitution] Heal:+1 = 1 [wisdom] History:+6 = 4 [intelligence] + 2 [Eladrin] Insight:+6 = 1 [wisdom] + 5 [class training] Intimidate:+0 = 0 [charisma] Nature:+6 = 1 [wisdom] + 5 [class training] Perception:+1 = 1 [wisdom] Religion:+9 = 4 [intelligence] + 5 [class training] Stealth:+2 = 2 [dexterity] Streetwise:+0 = 0 [charisma] Thievery:+2 = 2 [dexterity]
  7. RPGGamer
    Feats:
    Improved Initiative
    At-Will:
    Basic Melee Attack: By weapon, damage 1[W]
    Basic Ranged Attack: By weapon, damage 1[W]+2 [dexterity]
    Bull Rush: +0 [base strength attack] vs fortitude
    Grab: +0 [base strength attack] vs reflex
    Move grabbed target: +0 [base strength attack] vs fortitude
    Escape: +2 [acrobatics] vs reflex / +0 [athletics] vs fortitude
    Ghost Sound [Wizard]
    Light [Wizard][minor action]
    Mage Hand [Wizard][minor action]
    Prestidigitation [Wizard]
    Ray of Frost [Level 1]
    Scorching Burst [Level 1]
    Thunderwave [Level 1]
  8. RPGGamer
    Other Standard Actions:Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances) Other Move Actions:Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics) Other Minor Actionsraw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight) Other Immediate Action:Readied action Other Opportunity Action:
  9. RPGGamer
    Opportunity attack Other Free Actionsrop held items; End a grab; Talk Other Non-Actionselay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive Short rest:Healing surges as available Five minutes:Normal escape from restraints (Acrobatics) One hour:Forage; Streetwise check

    Encounter Powers:
    Second Wind
    Spend an Action Point [free action, not in surprise round]
    Fey Step [Eladrin][move action]
    Use Implement [free action]
    Force Orb [Level 1]
    Icy Terrain [Level 1]
    Ray of Enfeeblement [Level 1]
  10. RPGGamer
    Daily Powers:
    Flaming Sphere [Level 1]
    Sleep [Level 1]

    Reminder to Level 1 Wizards: Each day (i.e., after extended rest), you prepare one daily non-utility power and one utility power from your spellbook.

    Eladrin

    +2 Dexterity, +2 Intelligence (already included)
    +2 Arcana, +2 History
    Eladrin Education (already included)
    Eladrin Will (+1 on will defense, +5 vs charms)
    Fey Origin
    Trance
    Fey Step
    Wizard

    This wizard prefers using a staff.
    Cantrips
    Ritual Casting [bonus feat, not listed above]
    Spellbook

    Savelin's Equipment:
    9 lb
    2 lb
    5 lb
    3 lb




    1 lb
    10 lb
    10 lb
    2 lb
    4 lb
    3 lb
    _____
    49 lbWeapons / Armor / Shield (from above)
    Backpack
    Bedroll
    Blanket, winter x1
    Flint and steel
    Ink vial
    Ink pen
    Parchment sheets x10
    Pouch (belt) x1
    Rations (1 day) x10
    Rope (50', hempen) x1
    Sunrods x2
    Waterskins x1
    Spellbook x1
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