So a few thoughts on Jack. Born in Iowa early 1968, he joined the Guard in 1989 - just in time to get called up at the end of the year to go protect the Saudis from Saddam. Did his four years as an armorer here and there in Iowa, got out and did a college stint for a couple years before moving to California. Hooked up with some of the small-time production companies, bounced around here and there as B-studios came and went, and did construction on the side. Ended up with the producers of FRAUD when they contacted his current employers, he stays with the second unit to maintain gear and other incidentals before everything went to hell. Suffered exposure to something during Desert Storm, has trouble with really bright lights. ALWAYS seen in an old Iowa State ballcap and silvered sunglasses, tends to have a louder and barking voice. Vaguely resembles Clint Eastwood in Gran Torino and knows it, so stop bringing it up and get your damn boogerhook off the trigger! Very much a gun-safety type, also backup military advisor for general things. Swaps stories with "Sarge" from time to time, mostly about the stupid things bored soldiers come up with to pass time. HEY! MUZZLE SAFETY, MORON!
Just a note, I'll house-rule that the Maintenance phase includes Artisan:Gunsmithing (or Carpentry, as I met an AF Carpenter once), or anything that seems apropos. The official word on things like this comes from a discussion on there being a Light Infantry, Assault Infantry, Naval Infantry, even Elite Infantry, but no Heavy Infantry, Mechanized Infantry, etc: Basically the designers just said, "We figured you could model Mechanized Infantry by adding one or two skills to Light Infantry, and it's just one of those cases where we appreciate that our players who know better will just shrug and house-rule it in." Not that I need some writers to justify a house-rule, I just think it's really cool that they're all candid and stuff.
Alright, I've scribbled up a really rough draft. It needs a lot of blanks filled in, but if you want a basic outline with skill paths picked and the minimum stats for it, go with it. Some of the numbers are based on other stats, so skill spends weren't done. EG, education phases give variable skill points, and you've got 3. Name: Jack Kowalski Role: Propmaster/Armorer Age: Awareness (AWA) : 5 Coordination (CDN): 5 Fitness (FIT) : 6 Muscle (MUS) : 6 Cognition (COG) : 5 Education (EDU) : 6 Personality (PER) : 1 Resolve (RES) : 4 Spent: 38, 52 total (14 to distribute) CUF: 3 OODA: 2 Born 1968 BACKGROUND: AGE: 18 (1986) "???" 9+COG-1 Skill Points Language: English: 6 (3pts) ??? Phase 1: Trade School AGE: 18-20 (1986-1988) "??" 2+COG pts Professional Skills, 5 max in any one, 3 max in the rest Artisan: Gunsmithing: +5 ??? 2 Personal Points: ??? Phase 2: Military Indoctrination, Army Support AGE: 20-21 (1988-1989) "??" Army Training Package (halve these if you already have the skill): Climbing: +2 Fieldcraft: +2 Hand-to-Hand: +2 Hand Weapons: +2 Longarm: +2 Medicine: +1 Sidearm: +1 Support Weapons: +1 +1 to lowest of Fitness, Muscle, or Resolve, if the Attribute is 5 or less. (currently only Resolve is) +1 OODA +1 CUF +3 to Driving, Electronics, or Mechanics Enlisted Military Rank: 1 No Personal Skills Phase 2: Maintenance AGE: 21-25 (1989-1993) "??? (Desert Shield/Storm, and lots of time as Active Guard)" 12 Points Professional Skills Artisan: Gunsmithing: +5 (10+?) ??? 4 Personal Points: ??? Hazardous Duty: +1 CUF or OODA Extreme Peril. Result: 37 "You're still not sure what was in those drums, but the neurologists consider you a case study. Your choice: reduce CDN by 1 or take the Terminal disadvantage." -1 CDN Phase 4: Undergraduate University AGE: 25-27 (1993-1995) "??? (spent enough Active Guard time to get GI Bill... medical discharge too)" 2+COG pts Professional Skills, 3 max in any ??? +1 EDU (4 pts, AA degree) 2 Personal Points Phase 5: Undergraduate University AGE: 27-29 (1995-1997) "???" 2+COG pts Professional Skills, 3 max in any ??? 2 Personal Points Phase 5: Technical Trade AGE: 29-33 (1997-2001) "???" 14 Points Professional Skills, 5 max in any one skill, at least 2 points in Artisan, Electronics, Mechanics, or Security ??? 6 Personal Points Phase 6: Technical Trade AGE: 33-37 (2001-2005) "???" 14 Points Professional Skills, 5 max in any one skill, at least 2 points in Artisan, Electronics, Mechanics, or Security ??? 6 Personal Points Phase 5: Technical Trade AGE: 37-41 (2005-2009) "???" 14 Points Professional Skills, 5 max in any one skill, at least 2 points in Artisan, Electronics, Mechanics, or Security ??? 6 Personal Points Phase 5: Technical Trade (modified) AGE: 41-44 (2009-2012) "???" 11 Points Professional Skills, 5 max in any one skill, at least 2 points in Artisan, Electronics, Mechanics, or Security ??? 4 Personal Points