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  1. Doomboy911
    We're playing a 3.5 game. Start at level one for now and use this http://www.pathguy.com/cg35.htm to make your character.
  2. Ridley
    Ridley
    Tagar Male Half-Orc Rogue 1
    Chaotic Neutral
    Representing Ridley


    Strength 19(+4) Dexterity 18(+4) Constitution 13(+1) Intelligence 13(+1) Wisdom 10(+0) Charisma 10(+0) Size: Medium Height: 6' 2" Weight: 240 lb Skin: Gray Eyes: Dark Brown Hair: Black; Wavy; Light Beard

    Total Hit Points: 7
    Speed: 30 feet
    Armor Class: 16 = 10 +2 [leather] +4 [dexterity]

    • Touch AC: 14
      Flat-footed: 12

    Initiative modifier:+4 = +4 [dexterity] Fortitude save:+1 = 0 [base] +1 [constitution] Reflex save:+6 = 2 [base] +4 [dexterity] Will save:+0 = 0 [base] Attack (handheld):+4 = 0 [base] +4 [strength] Attack (unarmed):+4 = 0 [base] +4 [strength] Attack (missile):+4 = 0 [base] +4 [dexterity] Grapple check:+4 = 0 [base] +4 [strength]
    Light load:
    Medium load:
    Heavy load:
    Lift over head:
    Lift off ground:
    Push or drag:
    116 lb. or less
    117-233 lb.
    234-350 lb.
    350 lb.
    700 lb.
    1750 lb.

    Languages:Common Giant Orc
    Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing]
    Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]
    War Hammer [1d8, crit x3., 5 lb., one-handed, bludgeoning]
    Glaive [1d10, crit x3, 10 lb., two-handed, slashing]
    Greataxe [1d12, crit x3, 12 lb, two-handed, slashing]
    Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.]

    Feats:

    • Martial Weapon ProficiencyWeapon:

    Traits:
    Skill Name Key
    Ability
    Skill
    Modifier
    Ability
    Modifier
    Ranks Misc.
    Modifier
    Appraise Int 1 = +1

    Balance Dex* 8 = +4 +4
    Bluff Cha 0 = +0

    Climb Str* 4 = +4

    Concentration Con 1 = +1

    Craft_1 Int 1 = +1

    Craft_2 Int 1 = +1

    Craft_3 Int 1 = +1

    Diplomacy Cha 0 = +0

    Disguise Cha 0 = +0

    Escape Artist Dex* 4 = +4

    Forgery Int 1 = +1

    Gather Information Cha 0 = +0

    Heal Wis 0 = +0

    Hide Dex* 8 = +4 +4
    Intimidate Cha 4 = +0 +4
    Jump Str* 6 = +4 +2
    Listen Wis 0 = +0

    Move Silently Dex* 8 = +4 +4
    Open Lock Dex 8 = +4 +4
    Perform_1 Cha 0 = +0

    Perform_2 Cha 0 = +0

    Perform_3 Cha 0 = +0

    Perform_4 Cha 0 = +0

    Perform_5 Cha 0 = +0

    Ride Dex 4 = +4

    Search Int 3 = +1 +2
    Sense Motive Wis 0 = +0

    Sleight of Hand Dex* 8 = +4 +4
    Spot Wis 0 = +0

    Survival Wis 0 = +0

    Swim Str** 4 = +4

    Tumble Dex* 8 = +4 +4
    Use Rope Dex 8 = +4 +4

    * = check penalty for wearing armor

    Half-Orc:

    • +2 strength / -2 intelligence / -2 charisma (already included)
    • Darkvision (see 60 feet in pitch-dark)

    Rogue:
    • Sneak Attack +1d6
    • Trapfinding
    • Evasion (level 2)
    • Trap Sense (level 3)
    • Uncanny Dodge (level 4)
    • Improved Uncanny Dodge (level 8)
    • Special Abilities (choices begin at 10th level)



    Class HP rolled
    Level 1: Rogue 6


    Tagar's Equipment:

    • 47 lb
      2 lb
      2 lb
      5 lb
      3 lb


      4 lb
      1 lb
      10 lb
      10 lb
      5 lb
      1 lb
      _____
      90 lb
      Weapons / Armor / Shield (from above)
      Crossbow bolts (quiver of 10) x2
      Backpack
      Bedroll
      Blanket, winter x1
      Chalk
      Flint and steel
      Grappling hook
      Mirror
      Oil flasks x10
      Rope (50', hempen) x1
      Climber's kit
      Thieves' tools

      Total

    More about Tagar:
    • Raised in a his fathers Orc tribe, he was the only survivor of a raid on the tribe when he was ten. He was found by a small guild's leader and forced to run as a guild-rat in The Birds. Upon coming of age he underwent the trial of the guild, when he was 18 he took over. Only a year later was the guild forced to merge with another larger guild called ______________
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