We're playing a 3.5 game. Start at level one for now and use this http://www.pathguy.com/cg35.htm to make your character.
Tagar Male Half-Orc Rogue 1 Chaotic Neutral Representing Ridley Strength 19(+4) Dexterity 18(+4) Constitution 13(+1) Intelligence 13(+1) Wisdom 10(+0) Charisma 10(+0) Size: Medium Height: 6' 2" Weight: 240 lb Skin: Gray Eyes: Dark Brown Hair: Black; Wavy; Light Beard Total Hit Points: 7 Speed: 30 feet Armor Class: 16 = 10 +2 [leather] +4 [dexterity] Touch AC: 14 Flat-footed: 12 Initiative modifier:+4 = +4 [dexterity] Fortitude save:+1 = 0 [base] +1 [constitution] Reflex save:+6 = 2 [base] +4 [dexterity] Will save:+0 = 0 [base] Attack (handheld):+4 = 0 [base] +4 [strength] Attack (unarmed):+4 = 0 [base] +4 [strength] Attack (missile):+4 = 0 [base] +4 [dexterity] Grapple check:+4 = 0 [base] +4 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: 116 lb. or less 117-233 lb. 234-350 lb. 350 lb. 700 lb. 1750 lb. Languages:Common Giant Orc Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing] Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]] War Hammer [1d8, crit x3., 5 lb., one-handed, bludgeoning] Glaive [1d10, crit x3, 10 lb., two-handed, slashing] Greataxe [1d12, crit x3, 12 lb, two-handed, slashing] Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] Feats: Martial Weapon ProficiencyWeapon: Traits: Skill Name Key Ability Skill ModifierAbility Modifier Ranks Misc. Modifier Appraise Int 1 = +1 Balance Dex* 8 = +4 +4 Bluff Cha 0 = +0 Climb Str* 4 = +4 Concentration Con 1 = +1 Craft_1 Int 1 = +1 Craft_2 Int 1 = +1 Craft_3 Int 1 = +1 Diplomacy Cha 0 = +0 Disguise Cha 0 = +0 Escape Artist Dex* 4 = +4 Forgery Int 1 = +1 Gather Information Cha 0 = +0 Heal Wis 0 = +0 Hide Dex* 8 = +4 +4 Intimidate Cha 4 = +0 +4 Jump Str* 6 = +4 +2 Listen Wis 0 = +0 Move Silently Dex* 8 = +4 +4 Open Lock Dex 8 = +4 +4 Perform_1 Cha 0 = +0 Perform_2 Cha 0 = +0 Perform_3 Cha 0 = +0 Perform_4 Cha 0 = +0 Perform_5 Cha 0 = +0 Ride Dex 4 = +4 Search Int 3 = +1 +2 Sense Motive Wis 0 = +0 Sleight of Hand Dex* 8 = +4 +4 Spot Wis 0 = +0 Survival Wis 0 = +0 Swim Str** 4 = +4 Tumble Dex* 8 = +4 +4 Use Rope Dex 8 = +4 +4 * = check penalty for wearing armor Half-Orc: +2 strength / -2 intelligence / -2 charisma (already included)Darkvision (see 60 feet in pitch-dark) Rogue: Sneak Attack +1d6TrapfindingEvasion (level 2)Trap Sense (level 3)Uncanny Dodge (level 4)Improved Uncanny Dodge (level 8)Special Abilities (choices begin at 10th level) Class HP rolled Level 1: Rogue 6 Tagar's Equipment: 47 lb 2 lb 2 lb 5 lb 3 lb 4 lb 1 lb 10 lb 10 lb 5 lb 1 lb _____ 90 lbWeapons / Armor / Shield (from above) Crossbow bolts (quiver of 10) x2 Backpack Bedroll Blanket, winter x1 Chalk Flint and steel Grappling hook Mirror Oil flasks x10 Rope (50', hempen) x1 Climber's kit Thieves' tools Total More about Tagar: Raised in a his fathers Orc tribe, he was the only survivor of a raid on the tribe when he was ten. He was found by a small guild's leader and forced to run as a guild-rat in The Birds. Upon coming of age he underwent the trial of the guild, when he was 18 he took over. Only a year later was the guild forced to merge with another larger guild called ______________