Savage World of Solomon Kane Campaign: Prelude to a Fire For 2-5 players9-12 sessions, divided into 3 parts, 3-4 hrs./session30-35 minutes to generate characters, or players can use pre-generated characters supplied by GM. Setting: Alt-Historic, European Age of Discovery, Pre-Revolutionary Colonial Americas Materials PDF of SWoSK Player’s Guide -- printed copy supplied by GMSavage Worlds Explorer’s Edition (recommended, but not required) – supplied by player1 set of standard polyhedral dice (d4, d6, d8, d10, d12, d20) – supplied by player2 decks of standard playing cards -- supplied by GM1 tri-color set of poker chips – supplied by GM Adventure Overview For this adventure, players will have the option of either creating their own characters, which is always encouraged, or using pre-generated characters supplied by the GM. As planned, this is a guided “sandbox” style mini-campaign that will initially be run from a short published adventure from Pinnacle’s Traveler’s Tales in order for the PCs to come together as a group and for the players to establish their characters’ identities and goals. The setting for this series of adventures lies during and just after the restoration of the monarchy following the English Civil War, when the authority of King Charles II is not yet settled, and conspiracies abound. Our story begins in in the south of England in the approximate year of 1660, though peradventure the PCs may travel by sea to the colony of Virginia on behalf of a strange fraternity known as the Royal Society to investigate “an unnatural phenomenon” associated with the long-vanished colony of Roanoke. The motivations for taking the voyage will depend largely on the players’ individual visions of their characters. Also, in true sandbox fashion, there will be opportunities to pursue side-adventures as they arise in play. Part 1: The Uffington Dragon [example to be written] Part 2: Echoes of the Lost Colony [example to be written] Part 3: The Great Fire [example to be written] ...