ROME - Capital City of the Roman Empire on Toril PERSONAGES: 1ST LORD AND EMPEROR GAIUS SEXTUS AUGUSTUS LADY DURIA - FIRST LADY PRINCE MARIUS PRINCESS LUCINDA GUARDS CAPTAIN GAIUS VALERIUS SINGULARI GAIUS LIVIUS SINGULARI TITUS CARUS HIGH LORDS OF THE EMPIRE: HIGH LORD MERCURIUS FARIS - FAREA PROVINCE HIGH LORD RAUCUS ANTILLUS - ANTILLUS PROVINCE HIGH LORD TIBERIUS CERES - CERES PROVINCE HIGH LORD LAURENCIUS KALARE - KALARE PROVINCE HIGH LORD RAMIUS PARCIUS - PARCIA PROVINCE HIGH LORD DURNUS RIVA - RIVA PROVINCE HIGH LORD ARNOS FORCIUS - FORCIA PROVINCE HIGH LORD CAIUS PLACIDA - PLACIDA PROVINCE HIGH LORD MAETHAL VICTORIUS - VICTORIA PROVINCE HIGH LORD BERNARD CALDERONUS - CALDERAN PROVINCE HIGH LORD ATTIS AQUITAINE - AQUITAINE PROVINCE CIVIC LEGION - ROME GENERAL CLAUDIUS CORNELIUS 1ST SPEAR CELETRUS CROWN LEGIONS GENERAL ROMULUS FALCO - City of Rome CAPTAIN CAIUS MERCELLUS LEGIO I Praetorian CAPTAIN MARCUS BELASARIUS (HIGH ELF) LEGIO II Praetorian CAPTAIN MARCUS MERIDIUS LEGIO III Praetorian CAPTAIN LUCIUS BRUTUS LEGIO IV Praetorian CAPTAIN QUINTUS FRANCO
THE ROMAN SENATE: Quintus Claudius - Rome (Pro Consul) Claudius Cornelius - Rome (Peoples Tribune) Lucius Severus - Rome Quintus Lepidus - Rome Lucius Petrus - Rome Gaius Acilus - Rome Marcius Agrippa - Rome Lucius Afrinius - Rome Flavius Libo - Rome Publius Antistius - Rome Quintus Cornelius - Rome Faustus Sulla - Rome Gallus Fabricus - Rome Gaius Norbanus - Rome Luscius Asprenus - Rome Pompeius Strabo - Rome Flavius Probus - Farea Gaius Rabirius - Farea Gennadius Orestes - Farea Luscius Saturnius - Antillus Marcus Calpernius - Antillus Flavius Savellus - Antillus Flavius Tallus - Ceres Publius Saturnus - Ceres Vettius Agorius - Ceres Marcus Ulpius - Kalare Quintus Lucretius - Kalare Decimus Janus - Kalare Julius Fabianus - Parcia Brutus Callus - Parcia Appius Cornus - Parcia Cassius Tesarius - Riva Damus Janus - Riva Marius Pursus - Riva Ramius Nigellus - Forcia Linus Gregarus - Forcia Janis Diserus - Forcia Servius Renatus - Placida Marcus Antonius - Placida Marcus Tiberius - Placida Titus Romanus - Victoria Decimus Romanus - Victoria Gaius Germanicus - Victoria Pompeius Tacitus - Calderon Cornelius Atlanticus - Calderon Secundus Bruccius - Calderon Marcus Corvus - Aquitaine Romulus Octavian - Aquitaine Decimus Austrius - Aquitaine
Roman deities: Jupiter - god of light and sky, and protector of the state and its law Juno - queen of the gods Apollo - light, healing, colonists, medicine, archery, poetry, prophecy, dance, reason, intellectualism Mars - god of war Bacchus - god of wine and revelry Venus - goddess of love and beauty Vulcan - god of fire and volcanoes, and the manufacturer of art, arms, iron, and armor for gods and heroes Diana - virgin goddess of the hunt, associated with wild animals and forests Mercury - god of trade and profit, merchants and travelers Neptune - god of the sea Pluto - god of the underworld Minerva - goddess of warriors, poetry, medicine, wisdom, commerce, crafts, and the inventor of music Janus - god of gates, doors, doorways, beginnings, and endings
THE ROMAN EMPIRE ON TORIL Romans are mostly humans but a large number of other races have migrated to the Empire in search of a better life and to take advantage of the stability and infrastructure the Empire has to offer. Most are freemen though some have earned full citizenship. There are currently Humans, Elves, Gnomes, Halflings, Dwarves, Sylvan, Fey, and even some Canim living within the Empire. The Roman Empire is the most developed civilization on this part of the world of Toril, and they exert their influence over all other sentient races through their use of furies. Their far-flung empire spans much of an entire continent, but they are pressed on all sides by hostile enemies. Their government is a feudal monarchy with institutions derived from the Roman Empire of their distant past and the world they originally came from though such histories are lost to them. The government is headed by a single patriarchal monarch, the First Lord, who controls the high lords and their territories. The Senate is the political body for the empire, establishing laws and government appropriations. All of the high lords and senators are part of an aristocracy called Citizens, as are lesser lords and nobles. To become a Citizen, a Roman must either win a duel with a Citizen called the juris macto, earn citizenship through Imperial service and receive a grant by a Noble of the Empire, or be appointed by the First Lord. Citizens are similar in status to Roman Patricians and are the only persons in the Empire who are allowed to vote. Roman culture is male dominated and allows for people to be bought and sold as slaves. Women's rights are lacking in many respects but a highly influential Dianic League is winning support for more rights. The country is organized into Provinces, with each having a Provincial Capital and major city ruled by a high lord. The Provinces each are broken up by Counties ruled by a Count. The Counties consist of towns, villages, and Steadholdts. Each Steadholdt is run by a Steadholder which is the lowest ranking Noble in the Empire. The Steadholdts manage numerous farms run by Freemen. The Steadholder rules these farms under the authority of the local Count and the Provincial High Lord. The Roman military is organized into legions. Each High Lord is allowed and responsible for maintaining three full legions (containing Knights and foot soldiers called legionares) and a contingent of bodyguards (singulares). Each legion has sworn loyalties to their High Lord, which causes issues when conflict arises between the First Lord and a High Lord. Juris Macto – trial by combat. Only a Citizen may enact the Juris Macto. The challenger must fight and has the right to choose the location of the fight. The challenged may choose the time though it can not be delayed for more than 7 days. The challenged also has the right to pick a champion to fight for them and choose the method of combat. Furies are elemental spirits (earth, water, fire, wind, metal, and wood) that inhabit all aspects of Rome. Some are small and cannot be seen, and others are powerful enough to manifest when called upon by their wielders. There also exist "Great Furies," the most powerful and ancient of these spirits, by which Romans swear and curse. They manifest as geographic formations of great elemental power, such as volcanoes and oceans, and are far more often restrained or provoked than explicitly commanded, and then only by fury-crafters of exceptional strength. Many Romans are unaware of the Great Furies' actual existence, imagining them to be more mythic than real, but this disbelief is incorrect. While Proto-Roman ruins show no sign of fury-crafting ability amongst humans of the past, the Roman people at the present day manifest personal furies in their early childhood or adolescent years, and control them with their minds. They are used to aid them in whatever task undertaken from housework to combat. This fury-based magic is accomplished in one of two forms. First, a Roman may draw from the strength of their fury to increase their own. For example, earth crafters often draw physical might from the ground, through their furies, to allow them to lift loads far too heavy for normal people, while wind crafters can increase their speed and metalcrafters their endurance. The second form of fury-crafting is to "manifest" a fury. This involves the fury taking a visible form, often the shape of an animal, though taking the shape of a human is not unheard of. Manifested furies are necessary for the most powerful forms of fury-crafting, including flight (windcrafting) and healing (watercrafting). Most Romans only display rudimentary ability in all areas of fury-crafting. Romans of greater skill are only highly skilled in only one or two types. High Lords and their offspring generally show considerable talent in all areas of fury-crafting well beyond the capabilities of a typical person, indicating that heredity plays some role in fury-crafting. Residents of large cities typically treat furies as generic entities while those in rural areas forge close personal bonds with specific furies usually tied closely to particular natural landmarks. All Romans of sufficient talent and strength in fury-crafting to be named to the Citizenry are obligated by law to marry someone with similar strength, in the interest of producing children with strong fury-crafting ability.