For two hundred years, the Theives Guild has ruled the City's underground and blackmarket. No one joins the Guild lightly. It takes a certain persona to be part of the organization with the ever present threat of rivals in the ranks or worse, subjected to the harsh city legal system. Nor does not leave the Guild except in death. But the Thieves Guild is now challenged by a unknown force. Members have been found dead. Merchants once afraid of the guild have become embolden, claiming alliance with some force that has distrusted the Guild's business. This can be no longer tolerated. The Masters of the Guild have formed a task force of talented thieves from it's ranks to meet this threat. Can this group meet the challenges of the Guild War? Dark City: The Guild War is a play by post game hosted on the pen and paper games forums. If intrested, please email the Moderator/DM for an invite.