For this next poll, you get to help steer the flavor of the adventure by choosing a theme. Again, these are not hard-coded, rather a broad feel for the storyline. As with the last poll, this one will last three days. Get your votes in!

I'm Amanda from the Worldspinner team and I wanted to let the Pen & Paper Games community know a little bit about our project.

Have you ever created a campaign setting and world from scratch? It's a lot of fun but a lot of work, especially when it comes to committing your world to paper for your gaming group, and filling in all the details like city names. I get so into it that I'll go as far as mapping trade routes.

Which is why I wanted to introduce you to the Worldspinner project. Worldspinner is an online tool that helps authors, dungeon masters, and gamers to easily design a unique and vibrant world. Its also allows you to customize everything from the look of your world to the cultures, history, and individual people that inhabit it.

Worldspinner can then take your world and create high-quality maps in a different styles for your wall or your gaming table. You can find out more on our Kickstarter project page at

https://www.kickstarter.com/projects...ref=nav_search

So take a peek and let me know if you have any questions or feedback.

- Amanda ]]>

Because it's an adventure about game I enjoy (D&D), I figure we can make a game out of making an adventure for the game that I enjoy (did you follow that?) :D

So let's start off with choose the climate/envion of the adventure. If it's not on the list, no biggie. Just roll with it. This is supposed to be fun. Polls will close after 3 days, so even if a few people vote, I'll roll with that. ]]>

Wanting to go one step further than paper-rock-scissors, I came up with this:

1. GM and player pick any number from 1 to 20.

2. Player announces number, and GM adds it to his number.

3. The result is a d20 roll, unless it's over 20. Then subtract 20 to get result.

For example:

GM selection | Player selection | Result |

13 | 11 | 4 |

9 | 4 | 13 |

14 | 6 | 20 |

Does this provide even odds for any number, 1-20? (Assuming the two number selections are random enough!)

Can the same be done with other "dice?" ]]>

A game is played with d6s. A 5 or 6 on a roll (on a single die face) is a success. On 1d6 that would be 33.34% chance of success and 66.68% of failure (is that right?)

If a player rolled 2d6 the chance of success and failure would stay the same correct?

Would they have a better chance at succeeding if they rolled 5d6 over 1d6? or would the odds be the same?

On a side note: As a PC goes up in skill they gain "Ranks" in a skill/trait. The Rank is the # of d6s rolled. So a PC with a Rank 1 in Sword would roll 1d6 when attacking with a sword. While a PC with Rank 4 in Sword would roll 4d6 on an attack.

Both need to roll at least one 5 or 6 to hit. Does the PC with a higher rank have a better chance at succeeding more often and thus being more skilled in that skill/trait? ]]>

This is basically the same as the old "flip a coin three times" question.

There's a %50 chance you'll flip a coin heads or tails no matter how many times you've flipped it prior. The previous tests have no contribution to the current test. But at the same time, there's 8 possible outcomes of flipping a coin three times. So a %12/5 chance of getting any of those results.

As the results come in the probability increases. The first flip is Heads for example, 4/8 possible ends are eliminated leaving you a %25 chance of getting either H-H-H, or H-T-H, or H-H-T, or H-T-T.

It's all very complicated for the guy who failed math class (me) but I'm interested to see what other people think about it.

8 Possible Results:

H-H-H

H-H-T

H-T-H

T-H-H

H-T-T

T-H-T

T-T-H

T-T-T ]]>