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Inside lives a goblin that feeds on indecision.

The Time Lord Problem

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After watching the Doctor's recent regeneration for the Nth time, I realized how to solve a persistent problem in Doctor Who RPGs: Time Lords rock, companions suck.

A traditional solution is to make all players Junior Time Lords. The Buffy game gives non-Slayers more Drama Points, and I'm sure some Doctor Who game has tried a similar equalizing factor. Another suggestion I've heard is that the Time Lord is an NPC Patron, who makes the Companions do all the work.

But what if, in a Doctor Who game, the one Time Lord "dies" every few sessions, and his player passes the character sheet to a new player? "A new man steps in," indeed.

In Ars Magica troupe play, players alternate playing their mage, their companion, and a grog (bodyguard/redshirt). So it could work ...

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